Glenstorm Posted July 17, 2011 Share Posted July 17, 2011 I tried to setangle a static via console and it said it cannot be moved. If I create it as a movable static, does that overcome this issue? What should I set an object as if it should be affected by havok physics? Link to comment Share on other sites More sharing options...
Korodic Posted July 17, 2011 Share Posted July 17, 2011 Well I know that movable static is affected by havok psychics, while static objects are non movable static objects. As far as moving psychics objects, someone had said this:"I think CTRL+ALT+Drag can drag physic objects/limbs/whatever when havoc sim is enabled, but I could just be messing this game up for something else." Link to comment Share on other sites More sharing options...
stevie70 Posted July 17, 2011 Share Posted July 17, 2011 Well I know that movable static is affected by havok psychics, while static objects are non movable static objects. As far as moving psychics objects, someone had said this:"I think CTRL+ALT+Drag can drag physic objects/limbs/whatever when havoc sim is enabled, but I could just be messing this game up for something else."the teddy bear thread... :-)but anyway, glenstorm wrote about using the console, and this referred to the geck. and yes, making it a moveable static would make it moveable, but then any explosion or whatever ingame could move it as well, so that might not be optimal for objects you normally want to stay in the same place Link to comment Share on other sites More sharing options...
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