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Hey There,

 

So I am trying to create a Giddyup Buttercup Companion using the existing model/mesh from the game.

 

I have stretched it and (mostly) gotten it so that it should be able to work with the RadStag skeleton (I will have to modify the skeleton, though, probably, which will be another problem).

 

The problem I am running into right at the moment, though, is getting the blocks to match up. I have searched the wiki exhaustively, and youtube, and I cannot seem to find the information I need to convert the Blocks from the Giddyup Mesh to the Blocks from the RadStag Mesh. I am running Nifskope 2.0 Pre-Alpha 5 (every other version I have tried crashes on my system as soon as I try to Open or Import anything, even in Compatibility Mode).

 

I have found guides/tutorials, but either the options they mention do not seem to be there, or (like with expanding Children) doesn't seem to allow me to edit it for that particular Block.

 

Any help to make it so that I can put the resized/reshaped model into the game and gauge its Wonkiness Level would be greatly appreciated.

 

Thanks! :)

 

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  • 1 month later...

Shouldn't you just be able to copy and paste the shapes into the Radstag's .nif, rather than the other way around?

I think that'd be easier.

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