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silky smooth101

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The only limit for the amount of mods you can have is your computer's power.

No, the 250 limit is the maximum, as mentioned. This is because each mod offsets the form IDs of things added by that mod in relation to the loading order. 00xxxxxx is taken by oblivion.esm, ffxxxxxx is taken by things spawned by the game. The reason for saying 250 and not 253 is because some mods will occasionally take up more than one address for some reason (probably merged incorrectly).

 

As for starting a new game, yeah, you may have to if you add some mods which add races, or alter a good portion of the game. Even texture/mesh mods may require starting a new game if they're removed in order to get the defaults working again. Additionally, any time you remove a mod, you may have to go back to a save made before that mod was installed, so you might want to start small, with some of the more basic mods, make a few good saves, then see what is out there. You may still have to make a new game for some mods to work, but there aren't too many of those around, and those that do usually change the game in some fundimental way.

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And before getting a big, game changing mod that looks cool always consider if you REALLY want it. Cause if you don't it's those mods that will mess up your game if you want to get rid of it.
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