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DefaultGameData.INI (PossibleStartingRegions)


Zyxpsilon

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Refer to this small excerpt from that file...

 

-------------------------------

PossibleStartingRegions="WorldRegion_EastNA"
PossibleStartingRegions="WorldRegion_WestNA"
PossibleStartingRegions="WorldRegion_SouthNA"
PossibleStartingRegions="WorldRegion_NorthAF"
PossibleStartingRegions="WorldRegion_EastAF"
PossibleStartingRegions="WorldRegion_SouthAF"
PossibleStartingRegions="WorldRegion_EastAS"
PossibleStartingRegions="WorldRegion_WestAS"
PossibleStartingRegions="WorldRegion_NorthAS"
PossibleStartingRegions="WorldRegion_SouthAS"
PossibleStartingRegions="WorldRegion_WestEU"
PossibleStartingRegions="WorldRegion_EastEU"
PossibleStartingRegions="WorldRegion_NorthSA"
PossibleStartingRegions="WorldRegion_SouthSA"
PossibleStartingRegions="WorldRegion_NorthOC"
PossibleStartingRegions="WorldRegion_SouthOC"

-------------------------------

 

I've been totally baffled by the lack of (complete) diversity for our random starting Locations. So i went into the INI file to add the last six entries above which were somehow absent from the Vanilla version.

Yet, when every game starts -- i still mostly get the usual NA or AS or AF regions only.

 

Is the RNG toying with my mind or is there a particular code function that prevents any of these six others to be selected but that i can still remember seeing at least once in Legendary difficulty level starts?

 

Anyone knows the facts about this specific gameplay rule or where in a UC script that sort of restriction is defined?

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BestStartingRegions factor is certainly near enough to what could cause the RNG impression i get from rare occurances of other smaller (less regions) continents -- indeed.

Having a special condition of TWO regions from different continents at a minimum is indicative of such tricky setups as well. Sooo, it's no wonder getting a NewChile or NewAustralia starts (for example) is almost impossible.

 

Thanks.

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