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Posted (edited)

What if all around Cyrodill, there was these omnipotent coins that increases the skill or attribute it relates too?

 

Simply put, holding it in your possession increases how much you get. Lose it and you lose the bonus but you keep what you earned so far.

 

Like say... The Akaviri fort hides the Sword Token, when in ones possession, increases their experience in sword play.

 

they are simply Collectables with a nice benefit~

 

By what percentage they should give, well they all have to be equal. So if you want a change to one thing, they all must or it ruins the idea.

Edited by Huglarh
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Posted
A bit like the scales of Pithis(sp)? that increase your stats in some fields from DB quest? That is actually a really good idea.
Posted

A bit like the scales of Pithis(sp)? that increase your stats in some fields from DB quest? That is actually a really good idea.

 

Exactly :) Although i never knew it could do that :D

 

Simply put, a Token for each skill and attribute. Simply possessing it increases your exp earned from training that skill by more then usual.

Posted

 

Nope, these are nice but nope.

 

The Tokens increase the rate of exp you get for a skill or attribute that relates to the token you have.

 

For example, without the Sword Token, using the sword naturally increases your skill in sword over use. With the Sword Token corresponding to the Sword skill, Your exp or "likelyhood" of "raising" your Sword skill level increases, like... double or a 1.5 exp increase as long as it stays in your inventory xD

Posted

Assuming it can be done, you ought to have a downside to stop you just loading up with tokens and ending up levelling as if hyperactive. You tend to end up ridiculously overpowered in the vanilla game anyway.

 

How about each token having a a gradual and increasing rate of fatigue drain. If you equip it before a short fight, you'll be fine. But if you leave it equipped, you'll begin to be more and more fatigued. That would add strategy into using the token rather than it just being a game-changing bonus item.

Posted (edited)

Assuming it can be done, you ought to have a downside to stop you just loading up with tokens and ending up levelling as if hyperactive. You tend to end up ridiculously overpowered in the vanilla game anyway.

 

How about each token having a a gradual and increasing rate of fatigue drain. If you equip it before a short fight, you'll be fine. But if you leave it equipped, you'll begin to be more and more fatigued. That would add strategy into using the token rather than it just being a game-changing bonus item.

 

Hm... Meh i cannot allowed that but it does sound like a viable fix, although way too much.

 

BUT~! I can suggest a "Token Possession limitation" -AKA You can only have one token of each kind, and they do not stack-- AND if you try to procure more then one, It'll be automatically dropped or removed from the inventory. So if say for balance example, The sword token increases the experience to increase the Sword skill by 5%, Your going to be thinking "FAH!!! I want God mode! I NEED MORE!" But upon discovering everytime you try to player.additem it into your inventory, its immediately Dropped or removed [debatable]. You "WILL" Make do with what you have, you did download this mod for that purpose to just recieve a faintly slight exp boost.

Edited by Huglarh
Posted (edited)
This is easily doable of course and there are many ways to do it. Maybe you should add a timer on them so they get removed after some time and picking up the same token would reset the timer. You could then link the timers to the HUD Status Bars mod, heh. Edited by Maskar
Posted

This is easily doable of course and there are many ways to do it. Maybe you should add a timer on them so they get removed after some time and picking up the same token would reset the timer. You could then link the timers to the HUD Status Bars mod, heh.

 

Hm... That can be done~

 

HEY~!

 

They can be One time carriables, or with configuration, They can rarily or sometimes found on the corpse of a killed target.

 

How is that? :D

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