JeromyOfRiften Posted May 5, 2016 Share Posted May 5, 2016 So I'm working on a fairly large mod and have been pressing as hard as I can... but I need some help. I need new meshes and textures made but I have no expeirence with that. So if you would like more information just ask, and if you'd like to help it would be much appriciated. We have towns to build, settlements to make, and quests to finish! Let's get a move on! Link to comment Share on other sites More sharing options...
seekingthesun Posted May 5, 2016 Share Posted May 5, 2016 One thing you can do is google free, open source licensed 3d models that are similar to what you want to implement and import those to the various 3d modelling programs that are able to export files as .nifs. You can then edit them a little in there or do it when you import them into nifskope, which you'll need to do anyway. Since those 3d modelling programs have a lot of users worldwide there are a lot of tutorials on it. You will need to install .nif exporters to those 3d programs. There's a second way but it's really clumsy. You can drag the file into Bodyslide's outfit studio and export as nif too if you have trouble with the .nif plugins. That method is kind of clumsy and it fails often without much explanation. Finally one thing you can do is combine existing models in nifskope. There's a mod that dropped recently that looks terrible and was really lazy but they essentially just duplicated a bunch of stuff into an ugly mess and they're at like 1000 downloads, only a few days in. Like lets say you wanted to actually make the "horse armor" Giddyup buttercup power armor from the creationkit video. You could do that by opening two nifskope windows, copying the buttercup stuff branches and pasting it into the various power armor pieces. You need to look up some tutorials on similar things first. One resource you can use are the various greebs that exist in the architecture files because those can be repurposed Link to comment Share on other sites More sharing options...
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