sandeky1989 Posted May 6, 2016 Share Posted May 6, 2016 I am working on a mod, it doesn't have a solid direction yet, mostly just for learning, but right now i'm adjusting the minigun and making new mods for it. I've noticed it has uses 3 Keywords to adjust the projectile node. These keywords are remapNode_ProjectileNode_P-FlashShort, remapNode_ProjectileNode_P-FlashMed, remapNode_ProjectileNode_P-FlashFar. I have not for the life of me found how to edit those to make new ones for custom barrels. I have never modded before, and have been cramming on tutorials to try and learn as much as I can so i can make the things I want to. What is stumping me the most now is the above, so I can make new barrels for weapons and adjust the projectileNode accordingly. Can someone point me to a tutorial that goes in depth of weapon creation, or just tell me how the keywords for the node function? Link to comment Share on other sites More sharing options...
seekingthesun Posted May 6, 2016 Share Posted May 6, 2016 Load it in Nifskope and adjust the projectile node there. The remapnodes just place it for a given instance Link to comment Share on other sites More sharing options...
sandeky1989 Posted May 6, 2016 Author Share Posted May 6, 2016 Yeah, I saw I could move it in Nifskope. It's how the remapnodes work that I cannot figure out. I do not see a line between the keyword and function calls, and actually moving the node, If that makes sense. Link to comment Share on other sites More sharing options...
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