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sydney mod acting weird


Dan3345

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http://www.fallout3nexus.com/downloads/file.php?id=11362

 

It requires the sydney follower mod, and with that said. I have been up practically all night wracking my brain as to figure out what could be the problem here.... I have done masterupdates, mergedpatches, masterrestores.. I have looked in both mods in the geck for a clue as to what is going but nothing......

 

So what is going on you ask? Well both mods aim to make sydney a companion, and both try and make her more, I guess you could say lifelike. She eats, and has a sleep schedule and a daily routine of things to do. The problem I and a few others are having stems from the fact part of her routine is sleeping and for that task she has a nightgown, in the linked mods case, underwear she will change into to sleep. Now when she does if I am in the same cell as her when the change occurs, instantly I CTD. And if I am not in the same room when the change occurs but I enter to find her sleeping her undies, and save in the same cell, that save is now unusable....

 

By starting a new game and fighting my way to her quest (yes I am diligent thank you) I confirmed that with only the required mods to make her work, being the original and the re-texture it still happens.

 

That said I have a mod that I haven't ruled out of being incompatible just yet. FWE. Seeing as how it changes many in game ID's I could see how there would be a chance for glitches even though the mod was not active at the time. On my primary save I did use FWE, and the patch the original author of the sydney follower mod included.

 

Here is the link to the original mod. And BTW the CTD does not occur when the re-texture linked above is off in FOMM. http://www.fallout3nexus.com/downloads/file.php?id=9320

 

If anyone could help or point me in the right direction I would appreciate it.. Chrome Hamster the author of the re-texture seems to have moved on from the mod as his/her last post on the mod board was in February 2010.

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Followers are stupid, it's only fun if they get killed an you feel sad now that your friend is dead. That's only fun if you are looking back on it after a few months. It's a big liability for the player. They can't jump and avoid cover 70% of the time. The other 30% of the time they flee or are busy trying to blow up themselfs. You can totally create a combat Ai package that doesn't do this, but they still won't be able to jump. It doesn't matter, you would need to know how Ai packages work and also how to script (or at least read them) in order to actually fix this issue with sydney. It wouldn't be that hard to figure out if you really wanted this to work.
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