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Fallout 4 Workshop - Usable Terminals


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Hello Nexus,

 

I have been playing around with the Fallout 4 Creation Kit a little (have little free time unfortunately), and was wanting to make more terminal options for placeable settlement.

 

I have the terminal in the build menu, but when it is placed, there is not interaction dialogue when near the terminal.

 

Here is what I have on the constructable object:

https://www.dropbox.com/s/wmm9mvy3ft2a7tw/ajdtbuildableterminalcorded_constructableobjectforterminal.png?dl=0

 

And here is what I have for the terminal itself:

https://www.dropbox.com/s/jikwizm4eq1oqbf/ajdtbuildableterminal_terminalsetup_withchanges.png?dl=0

 

And here is what it acts like in game:

https://www.dropbox.com/s/t369yvqwo4e5p6j/20160501114808_1.jpg?dl=0

 

https://www.dropbox.com/s/dz9kmssq2vrb3ru/20160501112143_1.jpg?dl=0

 

https://www.dropbox.com/s/mfaxn8szfc4lckj/problemchild.jpg?dl=0

 

 

Someone on the Bethesda mentioned interaction markers, which I believe I have added...but I am missing something. Anyone know what I might be doing wrong?

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None of those commands seem to be affecting it in-game. I decided to take your suggestion and turned it into a script:

Scriptname AJDTerminalInitScript extends ObjectReference Const
{Author: Arron Dominion
Contents:  A script to control behavior when spawned.}


Event OnInit()
	self.SetAngle(0,0,0)
	float currX = self.GetPositionX()
	float currY = self.GetPositionY()
	float currZ = self.GetPositionZ()

	float newZ = currZ + 5

	self.SetPosition(currX,currY,newZ)
EndEvent

https://www.dropbox.com/s/jdicgv6sjdk4234/ajdtbuildableterminal_scriptforinitevent.png?dl=0

 

No dice on the script route either.

Edited by Arron Dominion
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I looked at FO4Edit and compared it with the vanilla Workshop terminal. The only difference I saw readily was that I had no preview transform, and proceeded to add one. I am still at the same point though.

 

Is there a particular row I need to look at?:

https://www.dropbox.com/s/mglo9768f1wh5hl/ajdtbuildableterminal_fo4edit_screen1.png?dl=0

 

https://www.dropbox.com/s/seo17fw406rid9k/ajdtbuildableterminal_fo4edit_screen2.png?dl=0

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So as an update, I ended up getting the terminal to work. For whatever reason, in the Workshop Object Create process, it is forcing a power requirement onto the terminal. So I ended up making it both generate power and require power. Here are the settings I used in my test terminal:

https://www.dropbox.com/s/rosdu3jfwa9jeb9/ajdtbuildableterminal_worksettings.png?dl=0

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