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Looking for modders


Ardynok

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Vague - VERY vague.

 

Pin down the scope of work - number of new locations, number of buildings, number of npc's, number of quests - maybe give an example.

 

Modders specialise - you will need several different types of work to be done, and if you don't have a clear plan at this stage then most serious modders will glance once and move on.

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i am looking for modders that can help me make a mod that will completely make a grand campaign that will help have a choice between what is right and is wrong if you would like to help please respond.

 

thanks man ill update it

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