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Help me im new to modding.


mehrunez92

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Hey I started modding Oblivion about 2 days ago and decided to make a simple item modification just to start things off real simple. I am trying to basically modify the "Sword of the Crusader" from nights of the nine to make it a little bit more potent, not a God item but just make it so it is the best sword in the game so I don't have to change it as I like the way it looks.

 

I know how to modify items and place them in the world etc but with this item the constrution set freezes when I try to save the mod. The file does appear in the Oblivion data files on the launcher but it is an invalid file and cannot be activated. Can anyone help me out by telling me what it is im not doing or can you not even modify the items from nights of the nine?

Edited by mehrunez92
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My two cents:

 

A) Get TES4Edit, almost anything you can do in the CS as far basic plugin work, you can do with TES4Edit, and the information is displayed in a more intuitive manor.

B)Don't alter the Knights.esp plugin, instead make a new plugin to override it.

In Tes4Edit, you'd browse to the item in question's record(s), right-click them and choose "Copy as override"

TES4Edit cannot alter scripts, though it can help you debug them if the CS compiles them but they don't work in-game.

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My two cents:

 

A) Get TES4Edit, almost anything you can do in the CS as far basic plugin work, you can do with TES4Edit, and the information is displayed in a more intuitive manor.

B)Don't alter the Knights.esp plugin, instead make a new plugin to override it.

In Tes4Edit, you'd browse to the item in question's record(s), right-click them and choose "Copy as override"

TES4Edit cannot alter scripts, though it can help you debug them if the CS compiles them but they don't work in-game.

 

Thanks for the help mate.

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