Thasic Posted July 19, 2011 Author Share Posted July 19, 2011 Thanks for the reply, GG. I appreciate you taking the time to look over my load order. I'm hoping to get better at this stuff myself. Right now I'm reading through the FNVEdit instructions to see if I can figure out how to clean up mods. BTW, I did notice FNVEdit has the ability to merge mods, I think I might give that a go to get my mod number down a bit. Anyway, to answer your inquiry: Scrap Scavenger.esp ~ Allows player to collect trash items like bent tin cans, toasters, pots and pans etc and use them to make Scrap Metal/ Scrap Electronics for repair of weapons and armor.BartertownDangerous.esp ~ This mod changes the costs associated with bartering. Things cost more and sell for less.Unique Items & Col_NOBONUS.esp ~ This mod adds a large list of unique collectible items that are found around the wasteland. I love to collect stuff.RasRepair.esp ~ This modifies the repair skill allowing more cross repair and the use of more items that can be used to repair armor and weaponsFreeplayafterMQNVv1_6.esp <---(Get rid of this, the new patch made it possible to keep playing.) ~ Thanks for the info.AWSW.esp ~ I hate to admit this, but I'm not sure what this does, yet. AEFDeadMoney.esp ~ This is the Dead Money patch for AEFCore Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 19, 2011 Share Posted July 19, 2011 Okay, I'll revise my load order soon. "Soon" is being used loosely, as I just suffered a back injury and am in great pain... (and partially immobilized) Link to comment Share on other sites More sharing options...
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