XTR3M368 Posted July 18, 2011 Share Posted July 18, 2011 Hi,I got a positive response back from evenstargw to my request that the Upgrade Wand's permissions were updated to allow people to fix the invisible object/wall issue created by the mod. I am excited to see this as I LOVE that mod. I am keeping the pm from evenstargw in case any of the staff want to confirm the permission to fix the invisible wall. Scripting is not my thing so those of you that have those skills and can look into why the mod creates the invisible objects would be greatly appreciated. Link to comment Share on other sites More sharing options...
XTR3M368 Posted July 18, 2011 Author Share Posted July 18, 2011 this usually can happen if a gda has it's variables not in order, like placeables for exampleI had a friend tell me this. I don't know if he has time to work on it though. Link to comment Share on other sites More sharing options...
Phaenan Posted July 21, 2011 Share Posted July 21, 2011 (edited) Nah, we don't have access to the full sources but my money is on something different from a GDA issue anywhere. I'd guess the invisible wall thingy arises from the use of a library in its beta stage. I submitted a possible fix for the problem on the library feedback board :- autosave in combat & game_modeHowever, instead of the pastie found in that post, you'll want to use this one otherwise you'll run in problems since the older pastie is directly taken from TWF and have to be tweaked a bit. Like that, basically :- updated pastieIt's prolly that easy to fix the Upgrade Wand for both Awakening and Origins. Just download the lastest Upgrade wand packages, use the NSS sources included in those end-player packages to recreate the scripts / modules in the toolset. Then import the library dadbdata and apply the changes described by that fix. Or anything else addressing the issue. In order to have the addon work well whenever companions mods are enabled at the same time, it would also be cautious to replace Talmud's GetObjectByTag(TAL_STORAGE_AREA_TAG) calls by a new function having a better chance to retrieve the right party picker. You can copy & paste this kind of function from TWF, for what matters :Pastie of the function2DA sheet required for that function If the above changes are copy & pasted as they are, you'll also need to add two local variables to the module :UPWAND_PPICKER_TAG (string, no default value)UPWAND_SAVEDINGM (int, defaulting to 0) I can't offer to make those changes and update that mod myself, but it should be fairly straightforward with those notes. Edited July 21, 2011 by Phaenan Link to comment Share on other sites More sharing options...
Recommended Posts