Jump to content

bUseCombinedObjects=0, Does This Cause Nav-Mesh Issues?


Calzien

Recommended Posts

As the title says, does using bUseCombinedOjects=0 in the Fallout4.ini cause nav-meshing issues for NPCs? I've used it for some time now with Spring Cleaning but now that I've removed that mod I also removed the entry since it causes horrid framerates in places like near Lexington. Some objects returned but I figured I can work around those... except some cement barricades in the Boston Airport where I built my base... Anyway, when I went back to Sanctuary to check on the effect it had there (Just some trash and debris that returned, not a big deal I suppose.) I discovered that my settlers were actually using facilities I had set up that up until that point they NEVER bothered using since installing Spring Cleaning. They were actually moving around whereas they sort of just stood there prior to removing it and the command. Even things at the Castle looked a bit more lively.

 

I remember reading something once about the ini line and nav-mesh issues for NPCs before but I haven't been able to find results. So, does it cause problems with pathing for NPCs or was what I saw just a fluke? I'm partial to just leaving the ini edit in since it makes cleaning up areas easier and moving objects out of the way.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...