MShoap13 Posted July 19, 2011 Share Posted July 19, 2011 (edited) I'm playing with "House Map Markers Only Bought" and "Smarter Mercantile Leveling" and due to the latter being loaded last, I didn't get the map marker for my IC House. House Map Markers has a supplementary script to turn the map markers on but I can't figure out why it's not working. My options are play without the map marker, reload a backup from 4 hours ago (on a game with only 7 hours total play time) or find a workaround to turn the map marker on. Since this issue, I've manually merged the problematic scripts for when you purchase houses and merged the plugins via TES4Gecko so I should get the other map markers for the other houses when/if I purchase them, though the IC Waterfront house will probably be my main house for the next 20+ hours of game play. The backup script that doesn't seem to be working:SCN GW71HouseMapMarkerScript Float MarkTimer Short HM1 Short HM2 Short HM3 Short HM4 Short HM5 Short HM6 Short HM7 Short HM8 Begin Gamemode Set HM1 to GetStage MS02 Set HM2 to GetStage HouseBravil Set HM3 to GetStage HouseBruma Set HM4 to GetStage HouseCheydinhal Set HM5 to GetStage HouseChorrol Set HM6 to GetStage HouseImperialCity Set HM7 to GetStage HouseLeyawiin Set HM8 to GetStage HouseSkingrad If HM1 >= 30 DaveAnvilHouseMarker2.Enable Showmap DaveAnvilHouseMarker2 1 endif If HM2 >= 10 DaveBravilMapMarker.Enable Showmap DaveBravilMapMarker 1 endif If HM3 >= 10 DaveBrumaMapMarker.Enable Showmap DaveBrumaMapMarker 1 endif If HM4 >= 10 DaveCheydinhalMapMarker.Enable Showmap DaveCheydinhalMapMarker 1 endif If HM5 >= 10 DaveChorrolMapMarker.Enable Showmap DaveChorrolMapMarker 1 endif If HM6 >= 10 DaveMarkerWaterfront.Enable Showmap DaveMarkerWaterfront 1 endif If HM7 >= 10 DaveLeyawiinMapMarker.Enable Showmap DaveLeyawiinMapMarker 1 endif If HM8 >= 10 DaveSkingradMapMarker.Enable Showmap DaveSkingradMapMarker 1 endif If Marktimer < 5 Set MarkTimer to Marktimer + Getsecondspassed Return endif StopQuest GW71HMM End Getting the stage of the "HouseImperialCity" quest reveals it's currently 20. Running the console commands "DaveMarkerWaterfront.Enable" and"Showmap DaveMarkerWaterfront 1" return errors in-game. Are there any utilities etc. I could use to find out why the supplementary script isn't adding the map markers? SOLVED: On line 15, "begin" was capitalized. Changing it to a lower-case b fixed the issue. Edited July 19, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
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