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Is there a way to force map markers added by a mod


MShoap13

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I'm playing with "House Map Markers Only Bought" and "Smarter Mercantile Leveling" and due to the latter being loaded last, I didn't get the map marker for my IC House.

 

House Map Markers has a supplementary script to turn the map markers on but I can't figure out why it's not working. My options are play without the map marker, reload a backup from 4 hours ago (on a game with only 7 hours total play time) or find a workaround to turn the map marker on. Since this issue, I've manually merged the problematic scripts for when you purchase houses and merged the plugins via TES4Gecko so I should get the other map markers for the other houses when/if I purchase them, though the IC Waterfront house will probably be my main house for the next 20+ hours of game play.

 

 

The backup script that doesn't seem to be working:

SCN GW71HouseMapMarkerScript

Float MarkTimer

Short HM1
Short HM2
Short HM3
Short HM4
Short HM5
Short HM6
Short HM7
Short HM8


Begin Gamemode

Set HM1 to GetStage MS02
Set HM2 to GetStage HouseBravil
Set HM3 to GetStage HouseBruma
Set HM4 to GetStage HouseCheydinhal
Set HM5 to GetStage HouseChorrol
Set HM6 to GetStage HouseImperialCity
Set HM7 to GetStage HouseLeyawiin
Set HM8 to GetStage HouseSkingrad

If HM1 >= 30
DaveAnvilHouseMarker2.Enable
Showmap DaveAnvilHouseMarker2 1
endif

If HM2 >= 10
DaveBravilMapMarker.Enable
Showmap DaveBravilMapMarker 1
endif

If HM3 >= 10
DaveBrumaMapMarker.Enable
Showmap DaveBrumaMapMarker 1
endif

If HM4 >= 10
DaveCheydinhalMapMarker.Enable
Showmap DaveCheydinhalMapMarker 1
endif

If HM5 >= 10
DaveChorrolMapMarker.Enable
Showmap DaveChorrolMapMarker 1
endif

If HM6 >= 10
DaveMarkerWaterfront.Enable
Showmap DaveMarkerWaterfront 1
endif

If HM7 >= 10
DaveLeyawiinMapMarker.Enable
Showmap DaveLeyawiinMapMarker 1
endif

If HM8 >= 10
DaveSkingradMapMarker.Enable
Showmap DaveSkingradMapMarker 1
endif

If Marktimer < 5
Set MarkTimer to Marktimer + Getsecondspassed
Return
endif

StopQuest GW71HMM

End

 

Getting the stage of the "HouseImperialCity" quest reveals it's currently 20. Running the console commands "DaveMarkerWaterfront.Enable" and

"Showmap DaveMarkerWaterfront 1" return errors in-game.

 

 

Are there any utilities etc. I could use to find out why the supplementary script isn't adding the map markers?

 

SOLVED: On line 15, "begin" was capitalized. Changing it to a lower-case b fixed the issue.

Edited by MShoap13
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