Huglarh Posted July 19, 2011 Share Posted July 19, 2011 Ive noticed that in some mods, upon new game, things are automatically transacted to your backpack or array of Magic. Now i have a question, How can i do that? I have my own custom mod but i dont wanna do such a thing as manually typing it in the console. Like: Start a new game and as your readying up with loud mouth next door, your notified things were added to your arsenal or Power. Link to comment Share on other sites More sharing options...
MShoap13 Posted July 19, 2011 Share Posted July 19, 2011 Ive noticed that in some mods, upon new game, things are automatically transacted to your backpack or array of Magic. Now i have a question, How can i do that? I have my own custom mod but i dont wanna do such a thing as manually typing it in the console. Like: Start a new game and as your readying up with loud mouth next door, your notified things were added to your arsenal or Power. First you'd make a silent quest, give it a script, have the script add the items. There may be other ways to do this, but that's how I've noticed it done in a couple of mods I'm running. Link to comment Share on other sites More sharing options...
Huglarh Posted July 19, 2011 Author Share Posted July 19, 2011 Ive noticed that in some mods, upon new game, things are automatically transacted to your backpack or array of Magic. Now i have a question, How can i do that? I have my own custom mod but i dont wanna do such a thing as manually typing it in the console. Like: Start a new game and as your readying up with loud mouth next door, your notified things were added to your arsenal or Power. First you'd make a silent quest, give it a script, have the script add the items. There may be other ways to do this, but that's how I've noticed it done in a couple of mods I'm running. Um... thats not helping. I mean what script do i use, show me a example of the script to make that adds it when i make a new game and its been a few seconds or so ive been into the game, Etc. Im sorry i dont know one gosh darn thing about scripts and i learn quicker from seeing examples. Thanks though lad xD Link to comment Share on other sites More sharing options...
Maskar Posted July 19, 2011 Share Posted July 19, 2011 Try here and here. Link to comment Share on other sites More sharing options...
Huglarh Posted July 19, 2011 Author Share Posted July 19, 2011 Try here and here. Ive seen the First one...but the second one i havent. ...AddspellINS, What does that do, Mr? Link to comment Share on other sites More sharing options...
Maskar Posted July 19, 2011 Share Posted July 19, 2011 It's the same as the first, but without a message saying a spell was added. Link to comment Share on other sites More sharing options...
Huglarh Posted July 19, 2011 Author Share Posted July 19, 2011 It's the same as the first, but without a message saying a spell was added. Meh, i want it to, so i know it works :P But i want a script for adding it into my arsenal automatically. ^_^; And im going to ask for a script politely. Link to comment Share on other sites More sharing options...
Maskar Posted July 19, 2011 Share Posted July 19, 2011 Scn AddASpellScript Begin Gamemode player.AddSpell myspell StopQuest AddASpell End Create a quest called AddASpell and link the script to it. That's really it. Link to comment Share on other sites More sharing options...
Huglarh Posted July 19, 2011 Author Share Posted July 19, 2011 (edited) Scn AddASpellScript Begin Gamemode player.AddSpell myspell StopQuest AddASpell End Create a quest called AddASpell and link the script to it. That's really it. Thank you Maskar~ Your too kind :D EDIT: Wait, when i add the Spell, do i add its name, ID name or ID? Edited July 19, 2011 by Huglarh Link to comment Share on other sites More sharing options...
Maskar Posted July 19, 2011 Share Posted July 19, 2011 I already PM'ed you back, but use the Editor ID name. Don't use the Form ID's or whatever. Link to comment Share on other sites More sharing options...
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