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Mid animation/broken weapon models stuck to npcs


meowmymix

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  • 2 weeks later...
  • 3 weeks later...

This has to do with the iDeathDropWeaponChance variable in the unofficial patch. It keeps dropped npc weapons from falling to the ground and remaining to clutter up the wasteland, even after cell reset. if you want to revert to the old way just open the unofficial patch .esp in fo4edit, and change the variable to 100 which is the Bethesda default value. However now all enemy weapons will drop to the ground and stay there forever, cluttering your save file and the wasteland unless you manually pick them all up.

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