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toolset question


amycus

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Hi!

I'm still very new at modding (only made some custom armor and weapons before), but even so I have the hope to one day make my own module. Since I'm currently overseas and don't have access to my gaming computer I thought I might as well use this time to read up on the lore and write my own story. I've already made a short draft, but one thing I will need to do at one point is spawn a talking NPC that uses the same head as the player. Is that possible to make in the toolset? Otherwise I might as well scrap my current idea and retry.

 

I know that there is a battle during the sacred ashes quest that does something similar, but then they only look like shadows of the ones they are supposed to imitate.

 

Thankful for any enlightenment on the issue.

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Totally possible. A model is a model, and ".mor" is a ".mor"... You'd rename the files as appropriate for the NPCs you create. Getting the armour/robes/weapons to match whatever the "original" happened to have at the moment will be trickier. But as you pointed out, it's done in the SA quest.

 

BTW: Awakening has several talking Darkspawn (with different looks). I especially liked "The First". :thumbsup:

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Totally possible. A model is a model, and ".mor" is a ".mor"... You'd rename the files as appropriate for the NPCs you create. Getting the armour/robes/weapons to match whatever the "original" happened to have at the moment will be trickier. But as you pointed out, it's done in the SA quest.

 

BTW: Awakening has several talking Darkspawn (with different looks). I especially liked "The First". :thumbsup:

 

Alright, thx a lot! :dance:

I would give you kudos, but it seems I've already given you one from before :P

I have so far only learned the very basics of the toolset that I have needed so far, but as long as I know that it is possible I'm satisfied for now (at the moment I'm planning to release custom armor and props before I start working on a whole new module).

 

Making the NPC wear the same equipment or the same skills isn't necessary for the situation I'm planning, as long as his face looks the part

Edited by amycus
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Amy- that part might having to involve a script to model the character. To get the name of the .mor to use, AND to set the gender & race. Unfortunately, I have no idea how that was done in that one quest, or what the name of the script was that did it :(
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I see. I guess I will just have to take a closer look on the toolset when I return home (hopefully I can find and make some sense of the script used during the sacred ashes quest). Still, thanks for the help
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Yeah, as much as I hate to say it.... You might try asking about that one over on social.bioware.com

Not that I am trying to put down ANY of our members here, but they've got some of the tried and true brainiacs over there that have some fairly extensive knowlege about the guts of this game.

 

This would have been pretty easy if you were going to do this just for your own character. Because then you could get the name of the morph from the save file, and assign whatever body value and race value. Tho granted you'd have to manually change the .utc file for the dopplegangler with each new game.

 

But, on something that you'd release.... there's such a huge variable on what the races, genders, and morph names could be that you'd want to have some way to have the game assign those to the doppleganger.

 

I wish that I knew more about modding at this kind of level, but when it comes to scripting, I am very, very basic :(

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That's alright, even If I knew how now, I'm still planning to release lots of armors and props before then. Even in worst case I could avoid the whole scripting trouble by just giving the guy a mask and let the players ASSUME that he has the same face from the dialogue... Although it might feel much cheaper...

 

Will also try and find that script for the sacred ashes. I'm pretty much just trying to recreate that, but without them being black shadows

Edited by amycus
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Adding to what DW said, the folk on the BSN who produced:

 

"Alley of Murders"

or

"Sappho's Daughter"

or

"Quests and Legends"

 

should be full of helpful advice about this sort of thing.

 

Not to mention one that was here on the Nexus first:

"Baldurs Gate II Redux - Module 1 Irenicus Dungeon",

which works very hard to have the NPC's match other characters from an earlier BioWare game.

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