Jump to content

Detect if player is in (placeable) water?


damncrow

Recommended Posts

Hello there,

 

How can I detect if player is in water, including (or specifically) in placeable water?

 

The question is intended to fix this mod:

http://fallout3nexus.com/downloads/file.php?id=13770

 

Head bobbing (that works by adding silent invisible explosions) that are still shown and heard when in water. So I'd like to disable it when player is in water.

 

I've already added a check so that it only works when player is above water level (Player.GetPos Z > 10500).

I can't figure out how to do the same for placeable water (like Megaton bomb puddle).

 

Thx.

Edited by damncrow
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...