damncrow Posted July 19, 2011 Share Posted July 19, 2011 (edited) Hello there, How can I detect if player is in water, including (or specifically) in placeable water? The question is intended to fix this mod:http://fallout3nexus.com/downloads/file.php?id=13770 Head bobbing (that works by adding silent invisible explosions) that are still shown and heard when in water. So I'd like to disable it when player is in water. I've already added a check so that it only works when player is above water level (Player.GetPos Z > 10500).I can't figure out how to do the same for placeable water (like Megaton bomb puddle). Thx. Edited July 19, 2011 by damncrow Link to comment Share on other sites More sharing options...
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