GixTheMage Posted July 19, 2011 Share Posted July 19, 2011 (edited) Greetings inhabitants of the site. I have several issues with Oblivion and I thought to myself "Why don't I use the immense skills and knowledge of the users of the nexus forums to my advantage?" So here's my issues, I submit them to your greatness, may you be able to aid me. 1-Supreme Magicka-Crashes when I summon something.The crash occurs when the semi-transparent shade of the creature appears. 2-AnimationsMany NPCs flicker and are sometimes unable to move. Flicker-What happens is they they turn completely invisible for a fraction of a second, every second or so. Unable to Move-I've seen this happen only to flickering NPCs so far (though some flickering NPCs can move)They do the walking/running animation but they don't move, if I run into them I can push them.Quick Saving/reloading allows them to move normally until the problem occurs again. 3-Load Order Oblivion.esm GTAesgaard_2.esm Cybiades.esm Windfall.esm You Are Here.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm CyrodiilUpgradeResourcePack.esm TamrielTravellers.esm FCOM_Convergence.esm Armamentarium.esm Artifacts.esm Kvatch Rebuilt.esm CURP_Controller.esm CM Partners.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_FrancescosNamedBosses.esp Fran Armor Add-on.esp Fran_Lv30Item_Maltz.esp All Natural.esp All Natural - SI.esp OBGE - Liquid Water.esp PCSoundEdwin.esp All Natural - Real Lights.esp AmbientDungeons.esp Oblivion Graphics Extender Support.esp Streamline 3.1.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp SentientWeapon.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp ExnemRuneskulls.esp Cobl Glue.esp Cobl Si.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp OOO 1.32-Cobl.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp TamrielTravellers4OOO.esp TamrielTravellersItemsCobl.esp ShiveringIsleTravellers.esp OOO-WaterFish.esp Enhanced Quest Roleplaying.esp Ivellon.esp 300_Artifacts.esp Artifacts.esp BrotherhoodRenewed.esp castleofnight.esp The Contented Prisoner V 2.esp (DC) Sutch Reborn.esp Demonhunter.esp GB_Oblivion Tournament.esp Gift of Kynareth.esp GTAesgaard.esp GTAesgaard_2.esp Gates To Aesgaard 2 Delayer.esp Haunted_House_v1.5.esp JolardHome.esp kingdomofAlmar.esp kingdomofAlamar_OOO.esp Kragenir's Death Quest.esp KDQ - Rural Line Additions.esp Kvatch Rebuilt.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp EiAmod.esp OldCrowInn.esp GlenvarCastle.esp LordKain_Adash_World.esp LostSwordOfTheAylied.esp LostSwordOfTheAylied - OBSE Add-On.esp Mimics!.esp Malevolent.esp mystery of mausoleum.esp Quest For The Elements.esp Servant of the Dawn.esp Sheogoraths_Accords_of_Madness.esp Spear_of_Bitter_Mercy.esp TempleoftheFullMoon.esp The Ayleid Steps.esp TheElderCouncil.esp TheElderCouncil_TempleOfTheOne.esp TEC_4ERA_Dialog_Filter.esp TheStorytellersBrotherQuest.esp TolawaylAyleidCity_Quest.esp Trial of Achilles.esp VHBloodlines 1.2.esp WeatherWizard.esp WOTFH_1.3.esp Windfall.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp Ash's DB Kah'Lil Quest.esp DLCfrostcrag.esp Knights.esp Knights - Unofficial Patch.esp Cybiades.esp CybiadesDungeon.esp TOTF.esp RTT.esp RTT-Weye Relocation Patch.esp The Lost Spires.esp Mighty Umbra.esp Ungarion1TheWelkyndSword.esp Blood&Mud.esp Origin of the Mages Guild.esp TheNecromancer.esp HoarfrostCastle.esp AFK_Weye.esp Mart's Monster Mod - City Defences.esp FCOM_OMG.esp Enhanced Daedric Invasion.esp HeartOftheDead.esp Damarask.esp mythsandlegends.esp NakedNord.esp bartholm.esp Moriarcis.esp Moriarcis_TheNecromancer Patch.esp FightersGuildContracts.esp EVE_ShiveringIslesEasterEggs.esp LastUnicorn.esp PersuasionOverhaul.esp Quest Award Leveller.esp StarX Vanilla Vampires Revised.esp StarX VVR_OOO Patch.esp CombatFPSOptimizer.esp Kobu's Character Advancement System.esp bgBalancingEVCore.esp bgMagicEV.esp bgMagicBonus.esp bgMagicEVPaperChase.esp bgMagicAlchemy.esp bgMagicPotionNumberSoulGemValue.esp bgIntegrationEV.esp bgMagicLightningbolt.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_EnchantStaff.esp Bashed Patch, 0.esp Edited July 19, 2011 by GixTheMage Link to comment Share on other sites More sharing options...
GixTheMage Posted July 19, 2011 Author Share Posted July 19, 2011 it seems to only crash if I do the summoning? I am not sure. I have seen bandit mages summon a couple ghosts and I think a skeleton (it was summoned on a chasm so it fell down and died as soon as it appeared) Link to comment Share on other sites More sharing options...
Oddball56 Posted July 20, 2011 Share Posted July 20, 2011 When in WB lines are purple, something conflicts.Green lines can be merged in the bashed patch, if marked mergeble.You might check out this site: http://tescosi.com/wiki/Main_Page Link to comment Share on other sites More sharing options...
GixTheMage Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) Many thanks for your post. So what do I do with the purple ones? I have a couple coloured ones.I have a bunch of red filters that get bashed, no worries here.I have a couple of yellow mods for some reason, they are:kingdomofAlmar.esp - Almar The Woodelf Kingdom V1.5FightersGuildContracts.esp - Fighters Guild Contracts V1.2 And a whole bunch of purple ones, they are:OMOBS and OMOBS_SI - (Oscuro's Medieval Oblivion Equipment Balancing System)TamrielTravellersItemsVendor.esp and TamrielTravellersItemsNPC.espbgMagicEVShader.esp - "Less Annoying Magic Experience"| Optional Module| Replaces and enhances some shader effects in game (e.g. makes fire enchanted swords actually burn).bgBalancingEVOptionalNPCDiversity, Beautification.esp - (This is crushed in the bashed patch) Also, if in the bashed patch I enable "Import actors: Spells" the game hangs on loading forever and I have to terminate it via task manager. Do let me help you help me, tell me anything you need to know to aid me in my quest for a working Oblivion. EDIT-Amazing!IT WORKS! I can do summons again! Hooray.It seems the animations have been fixed too though I'll see to that now that I can do my beloved evil mage playthrough!If I could I'd hug you, lift you and squeeze you so hard I would crack your ribs. You are the best person on these forums. The best. Edited July 20, 2011 by GixTheMage Link to comment Share on other sites More sharing options...
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