thegamerguy10 Posted July 19, 2011 Share Posted July 19, 2011 I have connected the vault door to its respective control pod but the pod doesn't activate and thus i cannot open the door. Can anybody help? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 19, 2011 Share Posted July 19, 2011 Are you running the a script on the control pod? The ones in the game have a script that handles the opening/closing of the vault door along with the animation of the control object. From what I can see, using the script named:VVault11GearDoorControlSCRIPTwill work fine, since it doesn't reference any quest data. Link to comment Share on other sites More sharing options...
thegamerguy10 Posted July 19, 2011 Author Share Posted July 19, 2011 Are you running the a script on the control pod? The ones in the game have a script that handles the opening/closing of the vault door along with the animation of the control object. From what I can see, using the script named:VVault11GearDoorControlSCRIPTwill work fine, since it doesn't reference any quest data. it still wont activate, simple as, Its a vault 3 gear door with its respective pod. Should I use a different vault door? Link to comment Share on other sites More sharing options...
stevie70 Posted July 19, 2011 Share Posted July 19, 2011 (edited) it still wont activate, simple as, Its a vault 3 gear door with its respective pod. Should I use a different vault door?what exactly do you mean when you say you "connected" it, which way around and what kind of connection (linked ref, activation parent etc) Edited July 19, 2011 by stevie70 Link to comment Share on other sites More sharing options...
thegamerguy10 Posted July 19, 2011 Author Share Posted July 19, 2011 it still wont activate, simple as, Its a vault 3 gear door with its respective pod. Should I use a different vault door?what exactly do you mean when you say you "connected" it, which way around and what kind of connection (linked ref, activation parent etc)activation parent but i gave up and just used an electrical switch Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 20, 2011 Share Posted July 20, 2011 Yeah, in order for the script I mentioned to work, you would need to link the control panel to the door as a linked ref. The easiest way to set a linked ref is to first ensure the object you want to link to (in this case the door), has the "Persistent Reference" flag checked under in its Ref window. Then, select the switch or control panel, and click the "-" key. This opens the "Reference Batch Action" window. Just use the radio button to select what action you want to perform. In this case you would choose "Set linked ref", the sixth option down. Then move around until you can see the door, and click the "Select Reference in Render Window" button. This changes the cursor to a crosshair. Move the cursor over the door and notice it turns white. Just double click and it selects the door, then hit the "Do" button. And that's it. The batch window makes it easy to set up a lot of objects, like say if you want to make a light switch that controls many lights, and their glow objects, OFF versions of the fixtures, etc. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted July 20, 2011 Share Posted July 20, 2011 (edited) this has been an issue for me on and off for a long time, but I got it working ok in my Vault 105 project. so I'll give you what I've experienced (in case gribble's explanation didn't entirely make sense) I tried a lot of things, but in the end, I settled on the following system:my setup is the standard vault door with a vault-door pod on each side. the vault door itself is a Door entity. as opposed to the Activators that some are. I had to create a new entity in order to add in the custom textures, but that's neither here nor there.the door itself has the VaultDoorSCRIPT script attached to it, its also a persistent entity with a name.the two control pods are uniquely named and persistent entities as well. their scripts are the GenericControlPodScript they're both linked to the door so that the arrows from the linkage point -at- the door. not away from it. and that's it. that's all there is to it.the difficult part seems to be in finding the correct combination of activators and doors and scripts :P in the end I actually opened up one of the vault cells and took a look how the functional door there worked. I'm not familiar with the Parent system, I've never bothered using them. in this case, the Link Entity stuff works perfectly well. hope this helps Edited July 20, 2011 by Ruadhan2300 Link to comment Share on other sites More sharing options...
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