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Changing hair on NPCs


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Do we have a way yet, via NVSE or anything else, to dynamically change hair/beard on NPCs in game via script?

NVSE documentation says no, but it also says it's outdated.

Thanks

There's no NVSE functions for them.

The only way I know to change hair is to use MatchRace. For headparts - that's something in the NPC record. You'd have to swap NPCs which is probably not what you want.

Though someone did make eyelashes part of the race record by modifying the head mesh somehow, so I guess the same could be done for beards, but that is beyond what I know how to do.

Unless it's possible to make a hair mesh that extends into a beard also. Then you could use Matchrace.

Just tell me to shut up if I'm spouting ignorant garbage ;)

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Do we have a way yet, via NVSE or anything else, to dynamically change hair/beard on NPCs in game via script?

NVSE documentation says no, but it also says it's outdated.

Thanks

There's no NVSE functions for them.

The only way I know to change hair is to use MatchRace. For headparts - that's something in the NPC record. You'd have to swap NPCs which is probably not what you want.

Though someone did make eyelashes part of the race record by modifying the head mesh somehow, so I guess the same could be done for beards, but that is beyond what I know how to do.

Unless it's possible to make a hair mesh that extends into a beard also. Then you could use Matchrace.

Just tell me to shut up if I'm spouting ignorant garbage ;)

 

Hey man, you sound like you know what you're talking about to me, and that's really half of any battle.

Maybe I will try making some equippable beards as armor items, which sounds a little too simple to work..

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The downside to Matchrace is that you have to make a Race and an NPC for each hair, with the race having the default hair set to what you want. Then you place the NPC in a dummy cell with a persistent REF and their AI turned off. Then you can matchrace your actor to the NPCs in the dummy cell. That's how i've done it with my companion mods.
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It'd be great to have wigs too.

 

There was a wig in Broken Steel (the one the water selling ghoul wore).

 

I know! And Button's wig in the game. I love them both (and used Button's in my current mod cuz it's in the NV bsa), but they are ugly. It would be great to have wigs of good looking hairs that players could use for companions and NPCs. It would make changing the look of NPCs in game so easy.

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I know! And Button's wig in the game. I love them both (and used Button's in my current mod cuz it's in the NV bsa), but they are ugly. It would be great to have wigs of good looking hairs that players could use for companions and NPCs. It would make changing the look of NPCs in game so easy.

 

I concur (although I do find Button's wig pretty cool) having wearable hair pieces could be useful.

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