Quetzlsacatanango Posted July 19, 2011 Share Posted July 19, 2011 Do we have a way yet, via NVSE or anything else, to dynamically change hair/beard on NPCs in game via script?NVSE documentation says no, but it also says it's outdated.Thanks Link to comment Share on other sites More sharing options...
rickerhk Posted July 20, 2011 Share Posted July 20, 2011 Do we have a way yet, via NVSE or anything else, to dynamically change hair/beard on NPCs in game via script?NVSE documentation says no, but it also says it's outdated.ThanksThere's no NVSE functions for them.The only way I know to change hair is to use MatchRace. For headparts - that's something in the NPC record. You'd have to swap NPCs which is probably not what you want.Though someone did make eyelashes part of the race record by modifying the head mesh somehow, so I guess the same could be done for beards, but that is beyond what I know how to do.Unless it's possible to make a hair mesh that extends into a beard also. Then you could use Matchrace.Just tell me to shut up if I'm spouting ignorant garbage ;) Link to comment Share on other sites More sharing options...
Kendo 2 Posted July 20, 2011 Share Posted July 20, 2011 Already tried this for FO3. Once an NPC's headpart or hair model is assigned it cannot be be changed unless it is done manually in the GECK. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 20, 2011 Author Share Posted July 20, 2011 Do we have a way yet, via NVSE or anything else, to dynamically change hair/beard on NPCs in game via script?NVSE documentation says no, but it also says it's outdated.ThanksThere's no NVSE functions for them.The only way I know to change hair is to use MatchRace. For headparts - that's something in the NPC record. You'd have to swap NPCs which is probably not what you want.Though someone did make eyelashes part of the race record by modifying the head mesh somehow, so I guess the same could be done for beards, but that is beyond what I know how to do.Unless it's possible to make a hair mesh that extends into a beard also. Then you could use Matchrace.Just tell me to shut up if I'm spouting ignorant garbage ;) Hey man, you sound like you know what you're talking about to me, and that's really half of any battle.Maybe I will try making some equippable beards as armor items, which sounds a little too simple to work.. Link to comment Share on other sites More sharing options...
rickerhk Posted July 20, 2011 Share Posted July 20, 2011 The downside to Matchrace is that you have to make a Race and an NPC for each hair, with the race having the default hair set to what you want. Then you place the NPC in a dummy cell with a persistent REF and their AI turned off. Then you can matchrace your actor to the NPCs in the dummy cell. That's how i've done it with my companion mods. Link to comment Share on other sites More sharing options...
llamaRCA Posted July 21, 2011 Share Posted July 21, 2011 Maybe I will try making some equippable beards as armor items, which sounds a little too simple to work.. Equippable beards would be awesome if they work. It'd be great to have wigs too. Link to comment Share on other sites More sharing options...
Shantih Posted July 28, 2011 Share Posted July 28, 2011 It'd be great to have wigs too. There was a wig in Broken Steel (the one the water selling ghoul wore). Link to comment Share on other sites More sharing options...
llamaRCA Posted July 29, 2011 Share Posted July 29, 2011 It'd be great to have wigs too. There was a wig in Broken Steel (the one the water selling ghoul wore). I know! And Button's wig in the game. I love them both (and used Button's in my current mod cuz it's in the NV bsa), but they are ugly. It would be great to have wigs of good looking hairs that players could use for companions and NPCs. It would make changing the look of NPCs in game so easy. Link to comment Share on other sites More sharing options...
Shantih Posted July 29, 2011 Share Posted July 29, 2011 I know! And Button's wig in the game. I love them both (and used Button's in my current mod cuz it's in the NV bsa), but they are ugly. It would be great to have wigs of good looking hairs that players could use for companions and NPCs. It would make changing the look of NPCs in game so easy. I concur (although I do find Button's wig pretty cool) having wearable hair pieces could be useful. Link to comment Share on other sites More sharing options...
Sunnie Posted July 30, 2011 Share Posted July 30, 2011 I've successfully made wigs from custom hairs in NV, it's not hard to do.The hardest part is trying to get permission from everyone involved in said hair mods to give their OK. Link to comment Share on other sites More sharing options...
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