Oddball56 Posted July 19, 2011 Share Posted July 19, 2011 Animals and objects, weapons cloths can be moved, but no NPC. I installed some mods this morning, load savegame, save and exit after every mod.All seemed ok, until i started playing, and noticed that i am not able anymore to move a dead NPC Has anyone had this behaviour and found a solution to it? Regards, Oddball56 Link to comment Share on other sites More sharing options...
GixTheMage Posted July 19, 2011 Share Posted July 19, 2011 Seems to me like one of the mods you installed changed the behaviour of bodies. Review the mods you installed. You might also try one of the "Realistic force" mods which would overwrite any changes. Link to comment Share on other sites More sharing options...
Oddball56 Posted July 19, 2011 Author Share Posted July 19, 2011 (edited) Seems so... RAEVWD, All Natural 1.3.0, Patch 1.3.1, Unique Landscapes 1.6.6, Natural Environments, RD Natural Weather-Max Teal Patch, AWLS, Real Night Sky, Harvest Flora 3.0.1 One of these should have done it, because before, collision detection was ok. Thnx for your reply..I will try your suggestion. Regards, Oddball56 [Edit] 'Ragdolls' did not change humanbodies to lift/move again...I guess i have to un/reinstall one by one again, until i fing which mod causes this...The strange thing is i have these mods installed much earlier, never encountered this most unrealistic behaviour ever before.... Edited July 20, 2011 by Oddball56 Link to comment Share on other sites More sharing options...
Oddball56 Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) The riddle is solved..nGCD was responsible, as it drew back my strength far below 30, which is the treshold for a ragdol with the weight of a human to be moved..i advskill blunt 20, and got my strength up above 30. At that point the bodies were moveble again. Thanx for thinking with me.. ;-) Regards, Oddball56 And ofcourse my ignorance, because i did not unpack the archive before creating an OMOD..I did not handplace the Immediate Character Generation.esp in \Data\*.* Edited July 20, 2011 by Oddball56 Link to comment Share on other sites More sharing options...
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