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Unable to move 'dead' NPC's...


Oddball56

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Animals and objects, weapons cloths can be moved, but no NPC.

 

I installed some mods this morning, load savegame, save and exit after every mod.

All seemed ok, until i started playing, and noticed that i am not able anymore to move a dead NPC

 

Has anyone had this behaviour and found a solution to it?

 

Regards,

 

Oddball56

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Seems so...

 

RAEVWD, All Natural 1.3.0, Patch 1.3.1, Unique Landscapes 1.6.6, Natural Environments, RD Natural Weather-Max Teal Patch, AWLS, Real Night Sky, Harvest Flora 3.0.1

 

One of these should have done it, because before, collision detection was ok.

 

Thnx for your reply..

I will try your suggestion.

 

Regards,

 

Oddball56

 

[Edit]

 

'Ragdolls' did not change humanbodies to lift/move again...

I guess i have to un/reinstall one by one again, until i fing which mod causes this...

The strange thing is i have these mods installed much earlier, never encountered this most unrealistic behaviour ever before....

Edited by Oddball56
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The riddle is solved..

nGCD was responsible, as it drew back my strength far below 30, which is the treshold for a ragdol with the weight of a human to be moved..

i advskill blunt 20, and got my strength up above 30. At that point the bodies were moveble again.

 

Thanx for thinking with me.. ;-)

 

Regards,

 

Oddball56

 

And ofcourse my ignorance, because i did not unpack the archive before creating an OMOD..

I did not handplace the Immediate Character Generation.esp in \Data\*.*

Edited by Oddball56
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