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Load Order Troubleshoot: CTD on New game/Loading


Chaosfiend01

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Need some assistance with the load order here to know if there are any conflicts that I might have missed. LOOT seems to be VERY moody right now, and refuses to recognize that I have the Robot and Workshop DLC activated, even after a half dozen restarts of both NMM and LOOT. If anyone can spot what is wrong with this load order, please, point it out if I missed something obvious. No matter what when I try start a new game, or load a game up, it crashes to desktop.

 

0 0 Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

1 1 ArmorKeywords.esm

2 2 Loads.esm

3 3 Homemaker.esm

4 4 SpringCleaning.esm

5 5 SettlementKeywords.esm

6 6 Unofficial Fallout 4 Patch.esp

7 7 CraftableAmmunition_Core.esp

8 8 CraftableAmmunition_Recipes_Core_Perks.esp

9 9 CraftableAmmunition_Recipes_FusionCore_Perks.esp

10 a CraftableAmmunition_Recipes_NukaGrenade_Perks.esp

11 b CraftableAmmunition_Recipes_Components_Normal.esp

12 c Loads of Ammo - Leveled Lists.esp

13 d Perk Magazine Material Fix.esp

14 e dD-Enhanced Blood.esp

15 f dD - Small Splatter Size.esp

16 10 BetterSettlers.esp

17 11 BetterSettlersMortalPack.esp

18 12 BetterSettlersNoLollygagging.esp

19 13 BobbleGirl.esp

20 14 DarkerNights.esp

21 15 TrueStormsFO4.esp

22 16 TrueStormsFO4-GlowingSeaExtraRads.esp

23 17 Nuclear weather-TSCompat.esp

24 18 TrueStormsFO4-ClimateSettings.esp

25 19 BetterNightVision.esp

26 1a DarkerNightsDetection.esp

27 1b MojaveImports.esp

28 1c ScrapDeadThings.esp

29 1d MoBettaScrap.esp

30 1e CrazyEarlsScrapyard.esp

31 1f Crossbow.esp

32 20 mjp_PTRS41ATR.esp

33 21 Homemaker - SK Integration Patch.esp

34 22 Homemaker - Streetlights Use Passive Power.esp

35 23 BetterJunkFences.esp

36 24 SC_ExpandedScrapList.esp

37 25 WoodenPrefabsExtended.esp

38 26 CBBE.esp

39 27 CrazyEarlsWeaponMods.esp

40 28 Extended weapon mods.esp

41 29 CrazyEarlsWeaponMods_Loads.esp

42 2a WAYN_CompanionTracking.esp

43 2b AzarPonytailHairstyles.esp

44 2c ImmersiveFastTravel.esp

45 2d DisableVanillaFastTravel.esp

46 2e IFT_Automatron.esp

47 2f VegetableOil.esp

48 30 DD_Prelude_273.esp

49 31 Scavenged NCR Armor.esp

50 32 Armorsmith Extended.esp

51 33 Armorsmith Automatron.esp

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Well i dont have half those mods but that load order is definitely messy. LOOT not helping you there.

 

The craftable ammo and gun mod mods, disable them temporarily and see if the game loads.

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Well i dont have half those mods but that load order is definitely messy. LOOT not helping you there.

 

The craftable ammo and gun mod mods, disable them temporarily and see if the game loads.

 

Sadly, no dice. I tried till there were no mods active and it still crashed. I screwed something up awful. Getting a fresh download now. Damnit all, I always forget to make a backup the first time. First in Skyrim now in Fallout 4.

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I've found since the 1.5 update, some older mods with leveled list changes crash the game. In one instance i removed to identical leveled list entries from a patch and the game loaded and played fine. It seems two me that if you have identical level list records between two mods, the game won't start, at least for me.

 

When i say identical, i mean two mods that have the same changes to the list, no new additions or subtractions from it.

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I've found since the 1.5 update, some older mods with leveled list changes crash the game. In one instance i removed to identical leveled list entries from a patch and the game loaded and played fine. It seems two me that if you have identical level list records between two mods, the game won't start, at least for me.

 

When i say identical, i mean two mods that have the same changes to the list, no new additions or subtractions from it.

Well, I'll just have to take it nice and slow this time I suppose. Test after every 3-5 mods I install to see what the hell is buggering up the system. I'll post here again if it still does not work.

 

Also, Congrats on 2000 posts

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