KHCloud Posted July 19, 2011 Share Posted July 19, 2011 I have a couple of NPC Merchants set up in my settlement, 1 is a Gunsmith, the other is a Doctor. I have them selling items but I can't seem to figure out how to get them to offer services :wallbash: . I've looked around but can't find any tutorials on it. I checked in DocMitchells Dialogue window to see how he offers medical help to the player, that just confused the hell outa me in there haha. Anyway I want my Gunsmith to offer Weapon/Armor Repair and Guns TrainingI want my Doctor to offer Medical Healing, Radiation Healing, Addiction Healing and Medical Training. Any help on this would be much appreciated :biggrin: Link to comment Share on other sites More sharing options...
lostone1993 Posted July 19, 2011 Share Posted July 19, 2011 (edited) ok thats easy, do you know how to set up dialogue ? the command is showrepairmenu more info located here http://geck.bethsoft.com/index.php/ShowRepairMenu The doctor is just a few commands stringed together i think, so this command will work SetActorValue Health <-- not sure about that though, have not done a doctor in a long timemore info here http://geck.bethsoft.com/index.php/SetActorValue and http://geck.bethsoft.com/index.php/Stats_List Training skills i think uses a very similar command Edited July 19, 2011 by lostone1993 Link to comment Share on other sites More sharing options...
KHCloud Posted July 19, 2011 Author Share Posted July 19, 2011 Thanks for the RepairMenu part I'm still a bit confused about the Doctor side of things though, maybe I just need to study those links more :P Also the Skills training :confused: Link to comment Share on other sites More sharing options...
lostone1993 Posted July 20, 2011 Share Posted July 20, 2011 ok, I shall try to explain more clearly both the doctor and skills train have the same command SetActorValue you set what you want to change by the next for doctor it is Health to change the small gun skill you change health to SmallGuns and insert a value eg 100 so finalerly player.SetActorValue Health 100 <--- restores the players health to 100 % (dont hold me to that though, need to refresh memmory) player.SetActorValue SmallGuns <--- this set the players small gun skill to 100 Does this make it easier ? Link to comment Share on other sites More sharing options...
KHCloud Posted July 20, 2011 Author Share Posted July 20, 2011 I understood what you ment with the player.SetActorValue, I've seen these as this command as consol commands. I don't understand where it fits or goes into the dialogue section to bring up the option in the chat with the NPC. Sorry for my noobness but I'm new to making NPC's, most I've done before now is messed around making random dungeons that led to knowhere, just like my modding I guess :P. But I finally want to learn how to do more that just make maps in the GECK, gettin there slowly :) Link to comment Share on other sites More sharing options...
lostone1993 Posted July 20, 2011 Share Posted July 20, 2011 hmm, so you dont know npc dialogue i can help with that also :), what exactly do you know about ? just so i know where to start Link to comment Share on other sites More sharing options...
KHCloud Posted July 20, 2011 Author Share Posted July 20, 2011 Mainly I followed the tutorial HERE on geck.bethsoft.com Currently I now have a Gunsmith who sells guns and ammo and also repairs weapons/armor (thanks much to you for that XD ). although is it possible to have him only repair guns, then I can have an armor smith who only sells and repairs armor, not sure on this tohugh since its one menu :rolleyes: I also have a doctor who sells medical supplies and now offers services to heal Radiation, Health and Addiction. I got this from going to DocMitchels Dialogue and taking my time to become less confused by the mass of stuff in there, finally I got a little graps on the parts where he offers the services, copied them to my medic and changed the words, also changed all the GetIsID'd Next thing for me to do is learn how to get them to train the player in skills (Guns and Medical), the same as skill books only at a cost, maybe have multiple levels of the training at a higher cost.Have an NPC that teaches the player Power Armor Training, at a cost, (but I haven't even tried this myself yet, could prob copy it from another NPC lol)And finally to add in random dialogues about my settlement and random stuff to bring the NPC's to life, but I think I can figure that out just by taking my time on it. Link to comment Share on other sites More sharing options...
stevie70 Posted July 20, 2011 Share Posted July 20, 2011 I understood what you ment with the player.SetActorValue, I've seen these as this command as consol commands.I don't understand where it fits or goes into the dialogue section to bring up the option in the chat with the NPC.you might want to check out the hd00infirmary-(or was that hdinfirmary00, something like that anyhow)-script, it's all in there (the whole medical stuff i mean) :-) Link to comment Share on other sites More sharing options...
lostone1993 Posted July 21, 2011 Share Posted July 21, 2011 well training skills is a bit fiddly but still just as easy as the doctor, as for repairing sorry, cant do it without heavy scripting though it is possible Link to comment Share on other sites More sharing options...
KHCloud Posted July 21, 2011 Author Share Posted July 21, 2011 @lostone- I'll stay clear of scripts at the moment, but thats not a big issue. maybe something I'll add later. I'll look at other NPC's that provide training and go from there, Thanks for your help :) @stevie - I'll look into that, but I got what I needed from copying DocMitchell. I'll look in there though, maybe it'll provide something the Doc didn't :P, Thanks :) Link to comment Share on other sites More sharing options...
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