bencebence Posted July 20, 2011 Share Posted July 20, 2011 Hey everyone!I'd need a bit of help again.We started using the heightmap to recreate Tamriel, but I have a problem. It's not really a problem but it's annoying :PSo onto the topic. Is there any way to paint the land without mocing from cell to cell? Or is that the only way to do that?Thanks in advance,bencebence Link to comment Share on other sites More sharing options...
DingerDan Posted July 20, 2011 Share Posted July 20, 2011 I really hope someone can help us with this. Link to comment Share on other sites More sharing options...
bencebence Posted July 20, 2011 Author Share Posted July 20, 2011 Alright I found out that I can generate textures with Region Editor.But the next question: We use the Under the Sign of Dragon heightmap as barebone. How do I know if which location is where, because the whole region map is white there, so I can see nothing, about where each region is. Not even water, which would make everything easier.I know that there is a gridmap for the heightmap and also in regions, but it's really hard to exactly determinate where everything is.Do someone know a solution? Link to comment Share on other sites More sharing options...
bencebence Posted July 20, 2011 Author Share Posted July 20, 2011 Ah, nevermind then at least can someone give me a program which I can use to check coordinates on a grid map? Link to comment Share on other sites More sharing options...
DingerDan Posted July 20, 2011 Share Posted July 20, 2011 I think TES4EDIT can do that ^^ Link to comment Share on other sites More sharing options...
bencebence Posted July 20, 2011 Author Share Posted July 20, 2011 :P But I mean a program which I can use to look at the coordinates in a .jpg file. Which is a full grid-map of it, and would make region-making way more easy, but thanks anyway Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 20, 2011 Share Posted July 20, 2011 Most picture editors give you a cursor position readout someplace. I think even MS Paint does. Link to comment Share on other sites More sharing options...
bencebence Posted July 20, 2011 Author Share Posted July 20, 2011 Hm, I'll try Photoshop. But is there any way to set a zero point and set the measure from pixel to grid (which is about 9 pixel)? Link to comment Share on other sites More sharing options...
DingerDan Posted July 20, 2011 Share Posted July 20, 2011 In that case. try a technical drawing package, it might not give you a whole lot of artistic functionality, but for precise grids you it's the best you're gonna get. Otherwise, try GIMP :P Link to comment Share on other sites More sharing options...
Awevalan Posted July 31, 2011 Share Posted July 31, 2011 Alright I found out that I can generate textures with Region Editor.But the next question: We use the Under the Sign of Dragon heightmap as barebone. How do I know if which location is where, because the whole region map is white there, so I can see nothing, about where each region is. Not even water, which would make everything easier.I know that there is a gridmap for the heightmap and also in regions, but it's really hard to exactly determinate where everything is.Do someone know a solution? Wait so how do you do this and what exactly is the result? I have tried to use the landscape tab in the Region Editor but it just asks if you want to enable this data and then asks for what priority you want to give it. Link to comment Share on other sites More sharing options...
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