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Creating New LOD Objects


rjhelms84

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  • 3 weeks later...
Sorry, this topic an be closed, the issue was already resolved. You just add a new nif in the same folder as the object you want lodded, and give it the same file name but with the suffix _lod, and the Geck will detect it when generating LOD (apparently.)
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Sorry, this topic an be closed, the issue was already resolved. You just add a new nif in the same folder as the object you want lodded, and give it the same file name but with the suffix _lod, and the Geck will detect it when generating LOD (apparently.)

 

Just FYI if the mesh is a custom mesh you want to make it have a lower poly count than the original. Also It helps to make the LOD texture res lower as this improves performance and stops the game producing small details where they are not needed.

 

Also I don't know if you knew this already but you'll still have to generate new LOD for the landscape where you want your object to appear (this requires a very high powered machine in fallout and can take hours or even days).

Edited by kibblesticks
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If you're doing a ginormous wasteland worldspace, yes. If you're doing a more reasonably sized one, with a few cells, it doesn't take long at all.

 

Oh.. I have been misinformed :facepalm: sorry!

 

That's good to know anyway, I've just started to make my own worldspace and I was terrfied it was going to take send my electric bill through the roof.

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