GothikaGeist Posted July 22, 2011 Author Share Posted July 22, 2011 Yeah, it's very easy. It just involves a lot of mad clicking for bigger mods, or merging multiple mods. (I have a single mod with more than 4 misc. clothing mods infused in it xD) Link to comment Share on other sites More sharing options...
Battousai124 Posted October 28, 2011 Share Posted October 28, 2011 (edited) I know this seems a little rude but i'm a total noob in the modding business, could someone look into my load order and tell me if i did something wrong ?I can start the game and i can also load a savegame, but it doesnt stay so for even 90 seconds. I stopped it, after about 01:20 the game crashes with an error message that the exe has stopped working. Here's my load order:FalloutNV.esmClassicPack.esmCaravanPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmRH_IRONSIGHTS_NV.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmAdvanced Recon Tech.esmGunRunnersArsenal.esmProject Nevada - Core.esmProject Nevada - Equipment.esmaHUD.esmiHUD.esmDarNifiedUINV.espxCALIBRuniverse_ImpulsePurchasePack.espCASM.espRH_IronSights_NV_Vanilla.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espWeaponModsExpanded.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackCaravan.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-FOOKNV CP.espWMX-FOOKNV-DLCs CP.espWMR_WMX_R.espWMX-ModernWeapons.espEVE FNV.espWMX-EVE.espProject Nevada - Cyberware.espProject Nevada - Rebalance.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - FOOK Compatability.espProject Nevada - WMX.espProject Nevada - EVE.espAG Supplementary Uniques.espAG Supplementary Uniques-Dead Money.espAG Supplementary Uniques-Honest Hearts.espAdvanced Recon Tech.espAdvanced Recon Gear.espAdvanced Recon Gear - Project Nevada.espAdvanced Recon Gear-Locations Doc Mitchell.espAdvanced Recon Armor.espAdvanced Recon Armor-Location Doc Mitchell.espGRA Overhaul - WMX or WME.espModdable Unique Weps.esplucky_bastard_rifle_v3.espCheeco88'sUniqueWeapons.espHistory.espdD - Enhanced Blood Main NV.espFaster Runing.espMuaha.espMetal Squeezer.espassassinlife.espThe Mod Configuration Menu.espHold Out Weapons Expanded.espRCWMod.espexoArmorPerks.espMod Loot - 3. A Bit Common.espQuick Trade.esp Maybe someone can even tell me how i can make a merged patch for this particular load order or at least tell me whats causing this "90-seconds-crash". I also have the HiRes Texture Pack from 4Aces on moddbhttp://www.moddb.com/mods/4aces-fnv-hires should i try reinstalling without the hires-texture pack ? Edited October 28, 2011 by Battousai124 Link to comment Share on other sites More sharing options...
GothikaGeist Posted December 28, 2013 Author Share Posted December 28, 2013 Bump, in case anyone needed my old guide to merge mods in FNVEdit. I've received a couple PMs about the guide over the years, thought it was lost for good. Unfortunately I haven't modded Fallout New Vegas heavily in years, so I doubt I can assist further. Link to comment Share on other sites More sharing options...
irswat Posted February 18, 2014 Share Posted February 18, 2014 thank God for you GG! Lets see if this works. Do you think it will work for multiple masters? Link to comment Share on other sites More sharing options...
GothikaGeist Posted May 21, 2014 Author Share Posted May 21, 2014 I dunno, it might. Link to comment Share on other sites More sharing options...
sempertide Posted July 30, 2014 Share Posted July 30, 2014 Im using version 3.0.32 and when I load my mods and hit a conflict and right click i dont get any options. I have no blank space and when I try to right click in a blank area is selects the nearest mod and doesnt give the option to create3 a merge patch. On top of theta because the loader couldnt load all of the mods because of the first error (error code 2) when i try to load the game anyway is says that i am missing a master file and it crashes. WTF? Link to comment Share on other sites More sharing options...
sempertide Posted July 30, 2014 Share Posted July 30, 2014 Im using version 3.0.32 and when I load my mods and hit a conflict and right click i dont get any options. I have no blank space and when I try to right click in a blank area is selects the nearest mod and doesnt give the option to create3 a merge patch. On top of theta because the loader couldnt load all of the mods because of the first error (error code 2) when i try to load the game anyway is says that i am missing a master file and it crashes. WTF? Link to comment Share on other sites More sharing options...
theoccidus77742 Posted January 14, 2017 Share Posted January 14, 2017 How many merged patches can I run at once? Link to comment Share on other sites More sharing options...
dubiousintent Posted January 14, 2017 Share Posted January 14, 2017 (edited) Have to be careful about the terminology here. With a "merged plugin" file consisting of several non-conflicting plugins, the number is unlimited within the overall plugin cap of roughly 140 active plugins. See the wiki article "Merged Plugin Guidelines for Personal Use" for more guidance. With a "merged patch" file, which consists of a single plugin that resolves record level conflicts among multiple plugins: only one. You can however, use Wrye Flash to create an automated "bash patch" file, and follow it with a single "override patch" file (similar to a "merge patch") which provides overrides of specific "bash patch" winners. You need to choose only one of either a "bash patch" or "merge patch" file as they serve the same purpose. A "merged patch" file shouldn't need an "override patch" file, as both are manually created to provide preferred winners. Note that when merging patches for a specific master file into that master file (which requires the "merging up" technique given in the 'xEdit' manual) the result is sort of a hybrid: a "merged patch" that results in a single plugin that is non-conflicting with any other plugins and can then be used in a "merge plugin" with other non-conflicting plugins. -Dubious- Edited January 14, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Recommended Posts