Befo Posted July 20, 2011 Share Posted July 20, 2011 Hello all! I am looking for a way to reduce the size of an item, specifically the stop sign shield used by Nightkin. I have successfully isolated the stop sign shield and arm mount from the nightkin model using null textures and the Geck. I added a few minor defensive stats, made it playable and set it a body add-on (as a right hand item it always buggered up first person aiming). I loaded it up and consoled the item, then equipped it. The problem I've run into is that the shield and arm mount were set for a supermutant-sized forearm, and are ridiculously over-sized on the player, even while wearing power armor. I need to find a way to reduce the size so it will look right on the player. I am sure there must be a way to do this, as I've seen such items as giant teddy bears or miniature liberty primes in other mods. Any thoughts? Link to comment Share on other sites More sharing options...
NorthWolf Posted July 20, 2011 Share Posted July 20, 2011 Change the mesh in Blender is probably the only choice, I'm betting. Link to comment Share on other sites More sharing options...
Befo Posted July 21, 2011 Author Share Posted July 21, 2011 That's going to be a problem for me....not only do I have no 3D modeling experience whatsoever, the version of Blender (2.58) I downloaded doesn't seem to have a nif tools patch that I can find for Importing/Exporting to the .nif format. I was sure there had to be a way using SetScale (only for actors?) or something similar, as I see a lot of regular objects in other mods that have been changed in size. Link to comment Share on other sites More sharing options...
Befo Posted July 21, 2011 Author Share Posted July 21, 2011 OK, with some advice from Buddah, I learned I can reduce the scale of the shield in nif skope, but I need to find a way to attach it to a human skeleton model instead of the original SM skeleton. Any thoughts? Link to comment Share on other sites More sharing options...
NorthWolf Posted July 21, 2011 Share Posted July 21, 2011 Attach it to the PipBoy slot...? I've heard of that trick being used but don't know the details. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 21, 2011 Share Posted July 21, 2011 Try editing in NifSkope. Changing the scale of the shield node will affect the mesh. Also, you can move it up or down to position it. It might take some trial and error looking at it in game, but you should be able to dial it in pretty well. And if you do use NifSkope, don't forget to make backups of your files. Link to comment Share on other sites More sharing options...
Befo Posted July 21, 2011 Author Share Posted July 21, 2011 I'll keep messing with nifskope and see what I can come up with. :) Link to comment Share on other sites More sharing options...
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