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Bethesda's 3D models have mysterious 3D model shadows?


Guest Messenjah

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Guest Messenjah

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So, the above example, shows pretty much what I am talking about. On every single mesh that I have ported into Blender that Bethesda created, I find these weird shadows everywhere. These shadows are not created by the game engine as this is a screenshot from inside Blender and these shadows are not created by textures nor do they appear to be, being created by any kind of maps. So, what is creating them? Flipping the normals does nothing as well. Anyone know what is causing these and how I can create shadowed edges like this?

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