LeviathanEnterprises Posted July 21, 2011 Share Posted July 21, 2011 (edited) Greetings All, So I'm having a rather hard time tracking down a lost mesh issue. I'm missing several meshes, including the .45acp ammo, & 12.7mm pistol. The assets are present. I presume it's load order or perhaps the order in which I installed them. Here's my load order and help is appreciated. Thanks in advance. At one point I reactivated WME-FOOK (i think, if memory serves me right) and I got the meshes but lost the longer names (i forget what mod that was from, but for instance china lake g launcher, instead of just grenade launcher. So I reactivated WME and that gave me the names but lost the meshes again. Haven't been able to replicate this. [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [ ] ClassicPack.esm [X] MercenaryPack.esm [ ] TribalPack.esm [ ] CaravanPack.esm [X] Military Explansion Program.esm [X] NVR - Extra Actions Lib.esm [X] NVR-Strip.esm [X] rePopulated Wasteland.esm [X] IWS-Core.esm [X] AWorldOfPain(Preview).esm [X] EZ_CompanionNVSE.esm [X] EZ_CompanionNVSE_Killable_Normal.esm [X] Project Nevada - Core.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] CFWNV.esm [X] Weapon Mod Expansion.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] MoMod.esm [X] Project Nevada - Equipment.esm [X] CFWNV-DLC.esm [X] WME - Dead Money.esm [X] WME - Honest Hearts.esm [X] NVR - Extra Actions Toggle - Walk.esp [X] GRARG.esp [X] DanK-Novac.esp [X] nv_bumpbase200.esp [X] nv_less_xp_creature_npc.esp [X] nv_less_xp_lp_hack.esp [X] IWS-MoMod.esp [X] NVR-NPCs.esp [X] NVR-Version_10.esp [X] UHNV.esp [X] UHNV-Dead Money.esp [X] UHNV-Honest Hearts.esp [X] FOOK - New Vegas.esp [X] FOOK - New Vegas DLCs.esp [X] CFW-FOOK-DLC.esp [X] EVE FNV.esp [X] Project Nevada - Cyberware.esp [X] Project Nevada - Rebalance.esp [ ] RNVExtended[20]v3b1.esp [ ] SecretStash20.esp [ ] SecretStash40.esp [ ] SecretStash60.esp [X] SecretStash80.esp [X] Animated Prostitution.esp [X] IWS-Core-Patrols.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Civilians.esp [X] IWS-AS-HighSpawns.esp [ ] IWS-AS-MedSpawns.esp [ ] IWS-AS-LowSpawns.esp [ ] IWS-AS-NoInteriorSpawns.esp [ ] IWS-AS-EnableDebugInfo.esp [X] populatedcasino.esp [X] Caesars_Legion_Overhaul.esp [X] Max Followers 12.esp [X] NVWillow.esp [X] UnlimitedCompanions.esp [X] noautoaim.esp [X] LFox Bottle That Water.esp [X] NVR - Lock Bombing.esp [X] NVR - Lock Kicking.esp [X] realistic headshots.esp [X] Weapon Mod Expansion.esp [X] WME - FOOK.esp [X] WME - Dead Money.esp [X] WME - Dead Money Arenovalis Retex.esp [X] WME - Honest Hearts.esp [X] WME - Honest Hearts Arenovalis.esp [X] WME - FOOK DLCs.esp [X] Fellout.esp [X] WME - AWOP.esp Edited July 21, 2011 by LeviathanEnterprises Link to comment Share on other sites More sharing options...
LeviathanEnterprises Posted July 21, 2011 Author Share Posted July 21, 2011 I was able to alleviate the problem by moving WME - FOOK DLCs.esp above Fook in the load order. But that is probably screwing something else up as WME - FOOK DLCs.esp would be dependent on FOOK right? Link to comment Share on other sites More sharing options...
jonnyeah Posted July 21, 2011 Share Posted July 21, 2011 Not quite sure exactly what would be causing the issue, but this:[X] Weapon Mod Expansion.esp[X] WME - FOOK.esp[X] WME - Dead Money.esp[X] WME - Dead Money Arenovalis Retex.esp[X] WME - Honest Hearts.esp[X] WME - Honest Hearts Arenovalis.esp[X] WME - FOOK DLCs.esp Can be turned into this:[X] WME - FOOK.esp[X] WME - FOOK DLCs.esp Without losing anything, and may somehow fix your problem. Link to comment Share on other sites More sharing options...
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