Campaigner Posted July 21, 2011 Share Posted July 21, 2011 I once knew how to do this, but for the life of me, I can't find out how to do it. To be incredibly blunt, I want to make it so that there is an enchant on an armor that, when equipped, I am set aflame in appearance only, and when removed, I am not on fire anymore. Same with a weapon drawn and sheathed, respectively. What was the script for this kind of deal? Link to comment Share on other sites More sharing options...
Glenstorm Posted July 23, 2011 Share Posted July 23, 2011 Set on fire huh? Okayyyy..... scn suicideSuitScript short combust; float fTimer; BEGIN OnEquip Player.CIOS SpellFlamerEffect set combust to 1 END BEGIN GameMode if combust == 1 if timer < 9 set fTimer to fTimer + GetSecondsPassed else Player.CIOS SpellFlamerEffect set fTimer to 0; endif endif END BEGIN OnUnequip Player.Dispel SpellFlamerEffect set combust to 0 END If you want a non damage version, I think you have to create a new spell similar to SpellFlamerEffect. Please keep in mind that you will be smoking while set on fire even if you take no damage. Link to comment Share on other sites More sharing options...
Campaigner Posted July 23, 2011 Author Share Posted July 23, 2011 (edited) Sorry for the late response. Thank you for this, it really helped me with what madness I intended. I was inspired by the effect on "The Ghost of She" from Honest Hearts, and love the flame effect it had. I wanted to recreate that with a custom colored suit of armor. I can create a custom spell that works similar, just make it do no damage. Time to go make it happen! EDIT: The glitch with the GECK occurs where it doesn't save the script. I can't use the script, even when copy and pasted directly from here. Edited July 23, 2011 by Campaigner Link to comment Share on other sites More sharing options...
Glenstorm Posted July 23, 2011 Share Posted July 23, 2011 (edited) My bad. The timer < 9 line should be fTimer < 9. So sorry about that. :happy: Edited July 23, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
Campaigner Posted July 23, 2011 Author Share Posted July 23, 2011 (edited) Ah, there we go. Got it ingame, and I am set ablaze with a customized flamer spell that does 0 damage instead of 1. Only problem is that if I turn on god mode temporarily to fling myself off of high areas as a flaming tin can, the fire goes out after a second or two. Any way to keep the flames while in god mode? Burning suicide is kinda...very wrong, but I want to keep jumping as a flaming tin can without dying. EDIT: I found the shaders it places onto the player; Flames01 and Smoke01. Any way for me to apply just those shaders? Edited July 23, 2011 by Campaigner Link to comment Share on other sites More sharing options...
Glenstorm Posted July 24, 2011 Share Posted July 24, 2011 (edited) In godmode, you are immune to all effects like the flamer effect. So you cannot be set on fire while god mode is on. To overcome this, you have to specify your own godmode script. At least that's what I think. And no, I'm not experienced enough with the GECK to know how to apply the shaders alone. Edited July 24, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
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