lanceuppercut47 Posted July 21, 2011 Share Posted July 21, 2011 in F3, adding bUseThreadedAI=1 iNumHWThreads=2was practically essential as it had reduced my CTD rate by about 95% which, brilliant. do i need to do the same for FNV? Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 21, 2011 Share Posted July 21, 2011 Use the NV Configurator: http://newvegasnexus.com/downloads/file.php?id=40442It's much easier. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 21, 2011 Author Share Posted July 21, 2011 i'll give that a go when i get home as it looks like it'll save me a bit of time/effort, though its not a question of doing those changes manually that's my question, rather is it needed in FNV? Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 21, 2011 Share Posted July 21, 2011 It's pretty optional really, but it does help improve performance. The reason I suggested the NV Configurator is that you can use it to thread even more things, such as the physics engine or audio, pathfinding, etc. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 21, 2011 Author Share Posted July 21, 2011 does it improve performance even though i have a quad core processor (intel i5) or still best to keep it on for "stability" ala fallout 3? Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 21, 2011 Share Posted July 21, 2011 I say just thread everything unless stated otherwise in the Configurator. Hell with a Quad core you can thread the physics to multiple cores (Higher values) and might even run the game EVEN faster. Link to comment Share on other sites More sharing options...
Thasic Posted July 21, 2011 Share Posted July 21, 2011 I have a quad core and I use the upper limit of threading with no issues, other than the standard FONV issues, of course. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 21, 2011 Author Share Posted July 21, 2011 nice utility, is there a fallout 3 version of this? Link to comment Share on other sites More sharing options...
kevkiev Posted July 21, 2011 Share Posted July 21, 2011 there's a link to a FO3 version in the description Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 21, 2011 Author Share Posted July 21, 2011 don't know how i missed that, ta! :) Link to comment Share on other sites More sharing options...
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