chillum420 Posted July 21, 2011 Share Posted July 21, 2011 (edited) hey i just finished creating this simple mesh by combining three vanilla armor pieces a full body mesh bone structure. everything looks in place, but when i equip the item in game, the mesh is distorted and spiky. i have no idea what to do here and spent the last five hours trying to work around this. so what i'm asking is if someone could take a look at my .nif file and help me troubleshoot. here's a download link: http://www.mediafire.com/?5xblqmwjd2f4o52 Edited July 21, 2011 by chillum420 Link to comment Share on other sites More sharing options...
alonsomartinez Posted July 21, 2011 Share Posted July 21, 2011 hey i just finished creating this simple mesh by combining three vanilla armor pieces a full body mesh bone structure. everything looks in place, but when i equip the item in game, the mesh is distorted and spiky. i have no idea what to do here and spent the last five hours trying to work around this. so what i'm asking is if someone could take a look at my .nif file and help me troubleshoot. here's a download link: http://www.mediafire...5xblqmwjd2f4o52 Im not sure if its just me, but the link wont work >.< Link to comment Share on other sites More sharing options...
chillum420 Posted July 21, 2011 Author Share Posted July 21, 2011 hey i just finished creating this simple mesh by combining three vanilla armor pieces a full body mesh bone structure. everything looks in place, but when i equip the item in game, the mesh is distorted and spiky. i have no idea what to do here and spent the last five hours trying to work around this. so what i'm asking is if someone could take a look at my .nif file and help me troubleshoot. here's a download link: http://www.mediafire...5xblqmwjd2f4o52 Im not sure if its just me, but the link wont work >.< link should work now Link to comment Share on other sites More sharing options...
KingGsterUK Posted July 21, 2011 Share Posted July 21, 2011 I've just took a look at your nif in 3ds max. You have a skin modifier on your mesh but there is no weight whatsoever. I imported a skeleton and an upperbody as well, seperately. When I moved the bones the upperbody moved with it but your mesh stayed in the same place. Screenshot:http://img651.imageshack.us/img651/5557/noweights.jpg What you need to do is weight your mesh to specific bones but I lack the knowledge to help you further. I haven't even scratched the surface of that subject yet I'm afraid. Link to comment Share on other sites More sharing options...
chillum420 Posted July 22, 2011 Author Share Posted July 22, 2011 yea that makes sense. now that i know the problem i should be able to figure it out with some trial and error. thanks for the help. Link to comment Share on other sites More sharing options...
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