Orbit1220 Posted July 21, 2011 Share Posted July 21, 2011 (edited) Hello all, I've managed to get all my mods working, but there is an issue. It seems there is a rendering distance problem or something. Pic 1 has no CINEMATECH related changes whatsoever. Pic 2 has some adjustments to brightness and saturation. (does not seem to make a difference. Pic 1As you can see the mountains in the distance are white. It's as if the effect to slowly put things out of focus is working too hard. This affects everything within a far enough distance. Pic 2Here you can't even see to the end of the hallway. If I take a few steps forward it becomes crystal clear. I can see an obvious bubble that is causing this. (I apologize for the darkness) Notable mods I'm using: -Project Nevada-Nevada Skies (URWLified, desert textures, cloudpack)-IMCN-ELECTRO-CITY-CINEMATECH & IMAGINATORHere is my full loadout (Sorted by BOSS and merged patch by Wrye Bash. **IMCN files were placed under Bashed Patch manually by me).[X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] Ambient Temperature.esm[X] IWS-Core.esm[X] FNVToolkit.esm[X] AWorldOfPain(Preview).esm[X] CHEMS.esm[X] CINEMATECH.esm[X] Inventory Access.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] RH_IRONSIGHTS_NV.esm[X] Weapon Mod Expansion.esm[X] WME - Dead Money.esm[X] WME - Honest Hearts.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] iHUD.esm[X] New Vegas Redesigned.esm[X] DarNifiedUINV.esp[X] CASM.esp[X] HUD Extended.esp[X] HUD Extended - Ambient Temperature.esp[X] Readius_NV.esp[X] Lore version.esp[X] UHNV.esp[X] UHNV-Dead Money.esp[X] UHNV-Honest Hearts.esp[ ] UHNV-Chems.esp[X] UHNV-More Mannequins.esp[X] Project Nevada - Cyberware.esp[X] CONELRAD 640-1240.esp[ ] Improved Sound FX.esp[ ] Improved Sound FX - Gunshot Distance Tweak.esp[X] Improved Sound FX - Weapon Sharing Fix.esp[ ] Improved Sound FX - DM.esp[ ] Improved Sound FX - HH.esp[X] Improved Sound FX - HH Sharing Fix.esp[X] NewVegasBounties.esp[X] IWS-Core-Patrols.esp[ ] IWS-Core-Guards.esp[ ] IWS-Core-Civilians.esp[ ] IWS-AS-MedSpawns.esp[ ] IWS-AS-NoInteriorSpawns.esp[X] CHEMS - Benches.esp[X] Project Nevada - FlashlightNVSE.esp[X] Powered Power Armor.esp[X] Ambient Temperature - PPA.esp[ ] MiscItemIconsNV.esp[X] dD - Enhanced Blood Main NV.esp[ ] dD-Smaller Wounds.esp[ ] dD-More Gore.esp[X] Jump Fall Fixer.esp[X] Project Nevada - Rebalance.esp[ ] RH_IronSights_NV_Vanilla.esp[ ] Weapon Mod Expansion.esp[ ] WME - Dead Money.esp[ ] WME - Honest Hearts.esp[ ] WME - Dead Money Arenovalis Retex.esp[ ] WME - Honest Hearts Arenovalis.esp[X] EVE FNV.esp[ ] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp[X] Nevada Skies - URWLified.esp[X] Ambient Temperature - URWLified Nevada Skies.esp[X] ELECTRO-CITY - Darker Nights.esp[X] ELECTRO-CITY - Imaginator.esp[X] Bashed Patch, 0.esp[X] Imp's More Complex Needs.esp[X] Imp's More Complex Needs - JA - SORTED.esp[X] IMCNNV - Sorted.esp[X] Ambient Temperature - IMCNNV.esp[X] IMCNNV - HUD and Hotkeys.esp[X] dD-Smaller Wounds - EVE.esp[X] dD-More Gore - EVE.esp Thank you to anyone who can be of assistance. edit: updated pic 1 with a better picture Edited July 21, 2011 by Orbit1220 Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 19, 2015 Share Posted February 19, 2015 Did you figure out the problem causing the white mountains? Link to comment Share on other sites More sharing options...
Recommended Posts