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How do I fix a REFR reference, in expected: PACK in FNVedit


88cav14

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I ran a merged patch through FNVedit and at the end of my update list this was at the bottom; found a REFR reference, in expected: PACK , I don't know what to send you as far as a screenshot. I want to know how to identify where or in which mod its in, and how to fix it. I could send the exception on it, or post my load order.............but I haven't had this come up before. It started shortly after I blueprinted a lantern from active wasteland and placed it in a building and tried to turn it on. It just disappeared and now I can't go back in the building. I don't know if that's what it is. I deactivated active wasteland and its still there. I can still make a merge patch and the game runs fine, I just can't go in that building without a CTD.

 

Also thanks for making those quest mods man, very cool.

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Can you put that in context.

Edit: sorry, I should do a page refresh before posting.

 

I'm guessing that there's nothing actually wrong with your package.

FNV file formats change sometimes with a patch, and FNVEdit will flag those as errors until it is updated to recognize them.

 

Edit2: a PACK record is an AI package, so from the sound of it, it has nothing to do with the lantern you edited.

Edited by tunaisafish
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Here is the exception;

 

*** Server started ***

Time: [13042510] 7/21/2011 5:35:56 AM

ExceptionInfo: nil

Exception: Exception

Message: Found a REFR reference, expected: PACK

Filesize: 6014976

Filedate: 2011-06-15 00:13:10

Computer:

User:

ThreadID: 3932

ProcessID: 5716

Version: 3.09 AWE Edition

AWE Enabled: False

Current Window Caption: FNVEdit 3.0.21 (2011-06-15) EXPERIMENTAL

Current Window Class: TfrmMain

--------------------------------------------------------------

Callstack (Frames):

[00533D5F] wbInterface.TwbFormIDChecked.FromEditValue (Line 9057, "wbInterface.pas")

[00528E4F] wbInterface.TwbIntegerDef.FromEditValue (Line 5628, "wbInterface.pas")

[00568A43] wbImplementation.TwbSubRecord.SetEditValue (Line 8826, "ZLIBEX.pas")

[0056FCB6] wbImplementation.TwbElement.Assign (Line 10232, "ZLIBEX.pas")

[005524FC] wbImplementation.TwbContainer.Assign (Line 3173, "ZLIBEX.pas")

[005666EE] wbImplementation.TwbSubRecord.Assign (Line 8077, "ZLIBEX.pas")

[00572578] wbImplementation.TwbSubRecordArray.Assign (Line 11171, "ZLIBEX.pas")

[005722C3] wbImplementation.TwbSubRecordArray.Assign (Line 11134, "ZLIBEX.pas")

[00556BC7] wbImplementation.TwbMainRecord.Assign (Line 4587, "ZLIBEX.pas")

[00556860] wbImplementation.TwbMainRecord.Assign (Line 4539, "ZLIBEX.pas")

[0056A2F5] wbImplementation.TwbGroupRecord.AddIfMissing (Line 9124, "ZLIBEX.pas")

[0053D97B] wbImplementation.wbCopyElementToFile (Line 85, "wbImplementation.pas")

[0081918C] frmViewMain.CheckGroup (Line 2296, "frmViewMain.pas")

[00819660] frmViewMain.TfrmMain.mniNavCreateMergedPatchClick (Line 2348, "frmViewMain.pas")

[004BBB9B] Menus.TMenuItem.Click

[004BE1C5] Menus.TPopupList.MainWndProc

[0046044C] Classes.StdWndProc

==============================================================

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Here is the exception in FNVedit after it creates the patch;

 

[merged patch.esp] Adding master "FalloutNV.esm"

[merged patch.esp] Adding master "DeadMoney.esm"

[merged patch.esp] Adding master "HonestHearts.esm"

[merged patch.esp] Adding master "Machienzo - NPC Cosmetic Fixes.esm"

[merged patch.esp] Adding master "IWS-Core.esm"

[merged patch.esp] Adding master "OWNB - Open World.esm"

[merged patch.esp] Adding master "AWorldOfPain(Preview).esm"

[merged patch.esp] Adding master "Advanced Recon Tech.esm"

[merged patch.esp] Adding master "CompanionInfAmmo.esm"

[merged patch.esp] Adding master "More Perks.esm"

[merged patch.esp] Adding master "More Perks for Companions.esm"

[merged patch.esp] Adding master "More Perks for Dead Money.esm"

[merged patch.esp] Adding master "More Perks for Honest Hearts.esm"

[merged patch.esp] Adding master "More Traits.esm"

[merged patch.esp] Adding master "Caliber.esm"

[merged patch.esp] Adding master "EVE-900.esm"

[merged patch.esp] Adding master "Military NV Backpacks.esm"

[merged patch.esp] Adding master "Brahmin Bess.esm"

[merged patch.esp] Adding master "Primary Needs HUD.esm"

[merged patch.esp] Adding master "Project Nevada - Core.esm"

[merged patch.esp] Adding master "Project Nevada - Equipment.esm"

[merged patch.esp] Adding master "rePopulated Wasteland.esm"

[merged patch.esp] Adding master "FNVToolkit.esm"

[merged patch.esp] Adding master "SpeedyResources.esm"

[merged patch.esp] Adding master "aHUD.esm"

[merged patch.esp] Adding master "iHUD.esm"

[merged patch.esp] Adding master "CINEMATECH.esm"

[merged patch.esp] Adding master "ELECTRO-CITY - Highways and Byways.esm"

[merged patch.esp] Adding master "ELECTRO-CITY - CompletedWorkorders.esm"

[merged patch.esp] Adding master "wsex.esm"

[merged patch.esp] Adding master "MoMod.esm"

[merged patch.esp] Adding master "DarNifiedUINV.esp"

[merged patch.esp] Adding master "RX-Auto Incremental Save.esp"

[merged patch.esp] Adding master "Centered 3rd Person Camera.esp"

[merged patch.esp] Adding master "DynamiCamera.esp"

[merged patch.esp] Adding master "Readius_NV.esp"

[merged patch.esp] Adding master "FairyRadar.esp"

[merged patch.esp] Adding master "The Mod Configuration Menu.esp"

[merged patch.esp] Adding master "TUWRM.esp"

[merged patch.esp] Adding master "Area 51.esp"

[merged patch.esp] Adding master "Area 51 - Project Roswell.esp"

[merged patch.esp] Adding master "Portable Tent.esp"

[merged patch.esp] Adding master "arcoolka's village.esp"

[merged patch.esp] Adding master "Wasteland Defense.esp"

[merged patch.esp] Adding master "FarmingSomebodyNotBob.esp"

[merged patch.esp] Adding master "UHNV.esp"

[merged patch.esp] Adding master "UHNV-Dead Money.esp"

[merged patch.esp] Adding master "UHNV-Honest Hearts.esp"

[merged patch.esp] Adding master "DriveableMotorCycle.esp"

[merged patch.esp] Adding master "PMT - Nastier mines and grenades.esp"

[merged patch.esp] Adding master "PMT - Destructible Ordnance.esp"

[merged patch.esp] Adding master "PMT - Explosive Robots.esp"

[merged patch.esp] Adding master "XFO - 1aa - Accuracy Revamp - mild.esp"

[merged patch.esp] Adding master "XFO - 1bb - Dmg - Non-Var - 2x.esp"

[merged patch.esp] Adding master "XFO - 2aa - Armor - DR+DT - revamp - low.esp"

[merged patch.esp] Adding master "XFO - 4a - Perks - Paths.esp"

[merged patch.esp] Adding master "XFO - 4bb - Perks - Two Perks Per Level.esp"

[merged patch.esp] Adding master "XFO - 5a - SPECIAL & Stats Rebalance.esp"

[merged patch.esp] Adding master "XFO - 5b - Skills - SP Formula Rebalance.esp"

[merged patch.esp] Adding master "XFO - 5c - Skills - Better Med Surv Repair.esp"

[merged patch.esp] Adding master "XFO - 5ea - Skills - Barter - Mild.esp"

[merged patch.esp] Adding master "XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp"

[merged patch.esp] Adding master "XFO - 6ba - Pacing - Mild (No Cap).esp"

[merged patch.esp] Adding master "XFO - 8a - Cripple & Body Part Revamp.esp"

[merged patch.esp] Adding master "XFO - 8c - Karma Rebalance.esp"

[merged patch.esp] Adding master "XFO - 9a - Enemies - AI revamp.esp"

[merged patch.esp] Adding master "XFO - 9ba - Enemies - NPC Health + low.esp"

[merged patch.esp] Adding master "XFO - 9da - Enemies - NPC Healing - low.esp"

[merged patch.esp] Adding master "Project Nevada - Rebalance.esp"

[merged patch.esp] Adding master "Project Nevada - Cyberware.esp"

[merged patch.esp] Adding master "Project Nevada - Dead Money.esp"

[merged patch.esp] Adding master "Project Nevada - Honest Hearts.esp"

[merged patch.esp] Adding master "Project Nevada - Rebalance Rebalanced.esp"

[merged patch.esp] Adding master "CRL9K_ThisMachineSound.esp"

[merged patch.esp] Adding master "Bobbleheads - Hidden_v1.2.esp"

[merged patch.esp] Adding master "Continue After End.esp"

[merged patch.esp] Adding master "NewVegasBounties.esp"

[merged patch.esp] Adding master "wsexInnuendoAnims.esp"

[merged patch.esp] Adding master "wsexInnuendoNPCs.esp"

[merged patch.esp] Adding master "Four Traits v1.esp"

[merged patch.esp] Adding master "More Perks Update.esp"

[merged patch.esp] Adding master "More Perks for Companions Update.esp"

[merged patch.esp] Adding master "More Perks for Dead Money Update.esp"

[merged patch.esp] Adding master "More Perks for Honest Hearts Update.esp"

[merged patch.esp] Adding master "More Traits Update.esp"

[merged patch.esp] Adding master "CompanionInfAmmoCheat.esp"

[merged patch.esp] Adding master "IWS-Core-Patrols.esp"

[merged patch.esp] Adding master "IWS-Core-Guards.esp"

[merged patch.esp] Adding master "IWS-Core-Civilians.esp"

[merged patch.esp] Adding master "IWS-AS-MedSpawns.esp"

[merged patch.esp] Adding master "LootableOldCars_AE.esp"

[merged patch.esp] Adding master "populatedcasino.esp"

[merged patch.esp] Adding master "BuildableBotsNV.esp"

[merged patch.esp] Adding master "Craft Overhaul 1.1.esp"

[merged patch.esp] Adding master "StimpakGivesSyringe.esp"

[merged patch.esp] Adding master "Advanced Recon Gear.esp"

[merged patch.esp] Adding master "Advanced Recon Tech.esp"

[merged patch.esp] Adding master "Ahzteks Weapon Overhaul.esp"

[merged patch.esp] Adding master "m110.esp"

[merged patch.esp] Adding master "M2Flamethrower.esp"

[merged patch.esp] Adding master "ShinohaiOuka.esp"

[merged patch.esp] Adding master "SR-25.esp"

[merged patch.esp] Adding master "Survivalist Crossbow.esp"

[merged patch.esp] Adding master "Advanced Recon Armor.esp"

[merged patch.esp] Adding master "HDTshop.esp"

[merged patch.esp] Adding master "Military NV Backpacks - No Straps.esp"

[merged patch.esp] Adding master "TGsArmorCollectionVegas.esp"

[merged patch.esp] Adding master "UrgeWasterScarf.esp"

[merged patch.esp] Adding master "Teubsteak's Ammo & Crafting Overhaul.esp"

[merged patch.esp] Adding master "WastelandCraftingExtension.esp"

[merged patch.esp] Adding master "AWOP-AhztekWeaponPatch.esp"

[merged patch.esp] Adding master "RasRepairAll.esp"

[merged patch.esp] Adding master "Realistic_Repair_NV.esp"

[merged patch.esp] Adding master "Companion Sandbox Mode.esp"

[merged patch.esp] Adding master "AllCompanionsEssential 2.0b.esp"

[merged patch.esp] Adding master "UnlimitedCompanions.esp"

[merged patch.esp] Adding master "SarahConner.esp"

[merged patch.esp] Adding master "NVWillow.esp"

[merged patch.esp] Adding master "Feng Shui NV.esp"

[merged patch.esp] Adding master "noautoaim.esp"

[merged patch.esp] Adding master "Improved Wine V2.esp"

[merged patch.esp] Adding master "dD - Enhanced Blood Main NV.esp"

[merged patch.esp] Adding master "dD-Smaller Wounds.esp"

[merged patch.esp] Adding master "dD-No Screen Blood.esp"

[merged patch.esp] Adding master "dD-Smaller Spatters Realistic.esp"

[merged patch.esp] Adding master "SuperJump_Land_3x.esp"

[merged patch.esp] Adding master "Jump Fall Fixer.esp"

[merged patch.esp] Adding master "Reactive People - Ultimatum.esp"

[merged patch.esp] Adding master "New Vegas Trade Center.esp"

[merged patch.esp] Adding master "realistic headshots.esp"

[merged patch.esp] Adding master "no karma loss for stealing.esp"

[merged patch.esp] Adding master "WeaponModsExpanded.esp"

[merged patch.esp] Adding master "Project Nevada - WMX.esp"

[merged patch.esp] Adding master "Project Nevada - FlashlightNVSE.esp"

[merged patch.esp] Adding master "EVE FNV.esp"

[merged patch.esp] Adding master "RTS The Basincreek Building v1.0.esp"

[merged patch.esp] Adding master "Vurt's WFO.esp"

[merged patch.esp] Adding master "Nevada Skies - URWLHH.esp"

[merged patch.esp] Adding master "ELECTRO-CITY - Darker Nights.esp"

[merged patch.esp] Adding master "IWS-MoMod.esp"

[merged patch.esp] Adding master "AWOP-MoMod.esp"

[merged patch.esp] Adding master "AWOPMonsterPatch.esp"

[merged patch.esp] Adding master "MoMod-Aliens.esp"

[merged patch.esp] Adding master "MoMod-Terminators.esp"

[merged patch.esp] Adding master "Alpha's MoMod Overhaul.esp"

[merged patch.esp] Adding master "Xenomorphs.esp"

Found a REFR reference, expected: PACK

 

 

My question really is what is it?

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when you load FNVEdit with those mods, do any of them give errors?

If so, remove them while making an automatic merged patch.

You can put them back after and manually update your merge file if needed.

 

My guess, Willow. (This does not mean that the Willow mod is broken)

Edit: Changing my guess to an outdated mod :)

5 PACK's were changed to REFR records in the last patch.

Scroll through the 'messages' panel when FNVEdit loads to see if a REFR record is overwriting a PACK, then check for a post-1.4 mod update.

Edited by tunaisafish
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