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Can someone cut some bodies in half?


Perraine

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I'm gonna repost this here, although, it's not so much a "mod" as a "mod resource" in the hopes someone will take a look at it.

 

I'm not talking about a dismemberment mod for the game (as is possible in Fallout 3/NV) but some resources to be used for modding armors/clothing.

 

I'm hopeless, and I just can't seem to work out Blender and the 3D modelling stuff. ... Nifskope and paint programs I''m pretty fly with. As a result I love Mesh-Bashing various armours and clothing together to form new outfits, however some meshes need full bodies, and some juts need parts of the bodies to show ... So

 

Could someone please cut the UNP Standard female body _0 and _1 and the CBBE Slim body _0 and _1, in half - approx around above/below the navel, So I have a complete Upper Torso (waist up) and a complete lower torso (waist down) and save them as separate .nifs? If you wanted to do other bodies as well, that would be OK, but I only ever use UNP Standard or CBBE Slim bodies

 

I've looked at (possibly) every vanilla and custom mesh for Skyrim, and there doesn't seem to be partial body meshes, with a complete upper torso or complete lower torso, that I've been able to find.

 

I'll make some cookies or maybe a Sweetroll, for the person who can do this for me, Honest.

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  • 3 weeks later...

I'm unclear as to the purpose of such a thing. Surely there's some way around needing a split body nif? Other clothing makers do without and their work doesn't seem to be suffering for it.

If you have a look at the vast majority of the custom armor/clothing meshes on the nexus (And in Vanilla Skyrim) every "body" in every outfit has only a partial body mesh. There are pieces missing where clipping usually occurs, or where bodies are compeletly unnecessary, such as legs, arms, breasts, buttocks etc

 

To keep the size of the mesh down, and to help avoid clipping issues and unneeded body parts, partial body meshes would be very handy. Obviously I can't expect someone to create a custom body for every armor /clothing item I make, but a Half Body mesh would be very handy for me, and perhaps others as well,

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I see the problem. Other modders use blender to make their clothing, and because you're restricted to nifskope, you can't achieve the same effects.

Are you sure you wouldn't prefer to learn how to use blender with Skyrim files? I could teach you.

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I see the problem. Other modders use blender to make their clothing, and because you're restricted to nifskope, you can't achieve the same effects.

Are you sure you wouldn't prefer to learn how to use blender with Skyrim files? I could teach you.

 

I originally had 3DSMax (used the free student license thing provided by Microsoft) and has some success with that and maid some mesh edits for personal use, but the license ran out, so I did try and switch to Blender, but I could never get all the various versions, and binaries, and scripts and .dll's and stuff to work properly. Plus I couldn't find anywhere where it actually showed you the basic things like WHERE exactly do you put all those various files (i.e which directories to install .scripts to and the .dll's to and such)

 

I managed to get it running and actually imported a .nif file, but the interface was so counter intuitive (particularly compared to 3DS) that after about 9 hours of trying to figure out how to even select parts of the mesh for editing, I admit, I gave up. I mean they don't even tell you how to switch to "Edit" mode. And I could not figure out even how to get the proper textures to show up.

 

Thee used to be a really simple and free 3D modelling program many years ago, can't remember the name now, But I believe it was first designed for Unreal and later got a lot of use in modding The Sims. It didn't have any extra stuff for animations or anything, just basicc .obj editing, but it was sooo handy for simple mesh editing Kinda like Outfit Studio and Nifskope combined, but with the ability to add and remove Vertices and/or Triangles.with simple warping and vertex/triangle editing and a simple "Left Click centric" interface with 4 "view ports" (3 2D static and 1 3D) Sadly it became a paid program and I'm stone broke

 

 

fallout new vegas let you cut limbs off corpses and everyone

 

since skyrim uses basically the same engine someone outwhere could make the same for skyrim that new vegas had

Fallout:3/NV use a different body mesh system, it has only a single body shape/size and the dismember-able parts are all exactly the same on every mesh because they are actually separate pieces of the mesh. AFAIK there isn't any way to make Skyrim meshes work the same way.

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Thee used to be a really simple and free 3D modelling program many years ago, can't remember the name now, But I believe it was first designed for Unreal and later got a lot of use in modding The Sims. It didn't have any extra stuff for animations or anything, just basicc .obj editing, but it was sooo handy for simple mesh editing Kinda like Outfit Studio and Nifskope combined, but with the ability to add and remove Vertices and/or Triangles.with simple warping and vertex/triangle editing and a simple "Left Click centric" interface with 4 "view ports" (3 2D static and 1 3D) Sadly it became a paid program and I'm stone broke

Are you sure it's compatible with Skyrim? To my knowledge, .obj fails to preserve the data that .nifs need in the game.

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Thee used to be a really simple and free 3D modelling program many years ago, can't remember the name now, But I believe it was first designed for Unreal and later got a lot of use in modding The Sims. It didn't have any extra stuff for animations or anything, just basicc .obj editing, but it was sooo handy for simple mesh editing Kinda like Outfit Studio and Nifskope combined, but with the ability to add and remove Vertices and/or Triangles.with simple warping and vertex/triangle editing and a simple "Left Click centric" interface with 4 "view ports" (3 2D static and 1 3D) Sadly it became a paid program and I'm stone broke

Are you sure it's compatible with Skyrim? To my knowledge, .obj fails to preserve the data that .nifs need in the game.

 

Oh it wouldn't have been natively compatible with Skyrim, but converting from .obj to .nif, is doable. What I was referring to though was it's simplicity and ease of use. If Nifskope (or Outfit Studio) had the ability to delete vertices and/or triangles, instead of only moving them, either one would be perfect for basic mesh editing.

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Out of curiosity, what was this program called?

Lol, can't remember now, it's been a number of years. As I said, I'm pretty sure it was originally a user/community created program for editing meshes for Unreal I think , and it also worked (with a few hoops/jumps and steps) for editing .obj files for use in The Sims.2 and 3 from memory (and possibly other games as well.)

 

- Edit ... Found it on a Wiki :) It was/is Milkshape 3D

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