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Terran Vampires REVIVED


Urko

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From what I understand, storing your blood in a coffin will allow you to still use your magic while not losing it?

 

Coffins simply slow down how much blood you use. A new vampire uses 2 Blood Power per hour, so in a coffin they would use 1 Blood Power. This is vital because during the day you use up 3 times as much Blood Power while indoors, 4 times as much when outdoors in the sun. Barons get this much worse (as part of their disadvantage).

 

"Taste of Death" - If you can't already feed on a corpse, let the player feed on the corpse with the replacement for this spell. If we already can feed on a corpse (I can't remember from the last version >_<) then I'm not sure what else you could replace it with.

 

You can already feed on corpses. Its quite important for a Good Vampire to do this because they cannot take much blood from sleeping characters without harming them and damaging their own humanity.

 

"Etheral Summoning" - Replace it with a new self-casting spell "Etheral Presence", which will apply the ethereal (Night Mother) shader, allow you to resist normal weapons for 100% (but be completely vulnerable to silver, deadric, and enchanted items, as well as magic, so it's not too powerful) and (if you want) disable collision so you can walk through units (not sure if you can exclude walls from such an ability). So basically, normal weapons go through you without harming you, and you can walk through units (again, not walls, as that would be entirely unbalancing).

 

Great idea! :D

I don't think I should touch collision, but water-walking and stuff like that wouldn't be difficult ;)

 

any mod can provide a summon skeleton champion spell, or a shiny new shock spell and name it accordingly. If you want to attract people from the endless mob of generic spell mods out there, you need to make sure your spells are unique and interesting, not just another "summon epic ghost of 1337" spell. I really hate those mods.

 

My point exactly ;)

 

 

why do we have sun damage for other then wraiths

 

What kind of vampire mod doesn't have sun damage? :P

Well-fed vampires will resist the sun quite easily. They will suffer no sun damage, but will still have the rapidly increased blood burn.

 

you can just make it unconceal your identity

 

A good idea, innovative, although it would not fit in with the system we have. I can say no more until release day ;)

 

for power replacer for the necromancers i agree with Kalekunai mabe we can change the ghost or something into a spell called shadow portrait were you may summon a dark reflection of yourself like in the shivering isles

 

I like the sound of this one, either this or a variant of this may be used :)

 

 

Some good ideas are floating around now, it's just a matter of connecting dots and translating the ideas into code ;)

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Maybe an arena wher you activate a thing and you can figth your shadowclone anythime as an rewar for something or you can by an orb that you can place anywhere and when you activate it you get to choce how many clones or if you want to take it up. mayby like in imperial furnitures way so it wont move when you are not there
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I agree completely, a Vampire/Werewolf mod would be amazing :D

 

Sadly, we couldn't have picked a tighter schedule to complete the first release of the mod. We are struggling to even get most of what we promised put into the mod, although I won't have Skyrim on PC so I might continue modding Terran Vampires after Skyrim. Who knows, maybe you will be a Lich Werepyre after all ;)

 

It's typical - started seriously modding a year ago when there wasn't that much interest left in oblivion anyway, then I finally get a decent project but have no time to complete it. Then when Skyrim comes out I wont be able to mod it :wallbash:

 

Here's hoping modding comes to Xbox. :thumbsup:

Edited by WarRatsG
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"Etheral Summoning" - Replace it with a new self-casting spell "Etheral Presence", which will apply the ethereal (Night Mother) shader, allow you to resist normal weapons for 100% (but be completely vulnerable to silver, deadric, and enchanted items, as well as magic, so it's not too powerful) and (if you want) disable collision so you can walk through units (not sure if you can exclude walls from such an ability). So basically, normal weapons go through you without harming you, and you can walk through units (again, not walls, as that would be entirely unbalancing).

 

Great idea! :D

I don't think I should touch collision, but water-walking and stuff like that wouldn't be difficult ;)

 

 

 

i think that this is an ability good for all vampire not only for the necro type.

Edited by davi22pd
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your not getting skyrim for the pc?????????????????????? ps i curently am a litch werepyre

 

Sadly no. I run Oblivion from a laptop, which barely handles it when I throw in a few mods. Sometimes in exteriors if I have a lot of mods running I get 5 fps. I tried to get it to run Flashpoint: Dragon rising a little while ago and got 2 fps - so there is no way in hell it will handle Skyrim.

 

i think that this is an ability good for all vampire not only for the necro type.

 

All vampires will have access to the necromancy school, if they can impress the Thanaturges. Then anyone can use any of the necromancy powers. Happy days :D

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