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Terran Vampires REVIVED


Urko

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Coffins....

I don't sure that using coffins as transportable havens is a good idea.

I think, that there should be a chance, that somebody (sapient or not) will find you sleeping in a coffin and try to open the coffin during daylight.

 

Wanna safe? Sleep in townroom, or occupy fort/cave. But not place coffin in the middle of Imperial Road.

 

I think you misunderstand - it is not a portable coffin. The player literally goes underground. ;)

 

And one more thing.

The most disappointment thing in games (especially rpg) - is unusable skills.

If effect of skill could be achieved other ways, and could be acheived easier - this skill is just a worthless crap.

 

For example - in original Terran vampires, Barons had ability to summon "shadow weapon" - or so

But, for all saints sake - this weapon had worse stats that artifact or enchanted weapon.

So - why I should use this ablility?

 

I agree, I hate those things too.

I've tried to lose/improve all pointless abilities, hopefully they are all useful now :)

 

Thanks for your suggestions ;D

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I think you misunderstand - it is not a portable coffin. The player literally goes underground. ;)

 

Ahh, things seems to be clear )

But, let's imagine beautiful Cons.. (can't remember, Toreador in VTM) girl

beautiful, artistic and so on...

And this girl start to dig her grave in dark-dark forest )

Or let's imagine Regent, with all his nobility in same situation

Looks weird, isn't it?

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this girl start to dig her grave in dark-dark forest )

Or let's imagine Regent, with all his nobility in same situation

Looks weird, isn't it?

 

It's not exactly digging - the ground just sort of swallows you up.

The power is called "Meld with the earth". As such, instead of whipping out a shovel, you just sort of... meld. :mellow:

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I hear VTM was one of a kind in it's day :thumbsup:

 

I understand where you are coming from, but I do not like to limit what players can and cannot do. My style has always to make something difficult, but never impossible. I have always balanced every benefit with a drawback.

 

So if you are not from Clan Protiva (I think it's Gangrel equivalent :confused: ) then the cost of buying the power goes way up. In future you will also have to perform a favour for the elder who teaches it ;)

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I hear VTM was one of a kind in it's day :thumbsup:

 

I understand where you are coming from, but I do not like to limit what players can and cannot do. My style has always to make something difficult, but never impossible. I have always balanced every benefit with a drawback.

 

So if you are not from Clan Protiva (I think it's Gangrel equivalent :confused: ) then the cost of buying the power goes way up. In future you will also have to perform a favour for the elder who teaches it ;)

 

It's a very good point )

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Umm, just a suggestion.

 

Make ability, that will emulate daylight (with all its colourfullness) in night time

 

When I played in original mod, I was really tired of twilight lighting

 

In the original mod, it was near impossible to daywalk.

In this release, you can daywalk without going into torpor, so don't worry - there's plenty of sun to go around, even for vampires 8)

 

 

As for a release date, all we can promise is "before Skyrim."

Bit of advice for everyone: Never, ever take something on with a time limit. If there is even a chance you might be pressed for time, walk away unless you feel particularly lucky - otherwise those short weeks before your deadline will throw just about every possible obstacle into the mix :ermm:

Edited by WarRatsG
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Lol at least Skyrim is coming out in under a month. And since my computer won't run it, I'll have even more time to enjoy this mod :). I don't think I'll have to use your advice very much though unfortunately, since I can't make heads nor tails of modding.
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