dabigone Posted October 22, 2011 Share Posted October 22, 2011 I just had a thought for compatibility, though it might be too late for you to include it even if you were so inclined. Some mods, like the Dark Club in the sewer system, treat vanilla vampires as regular citizens with no penalties. The thieves guild and dark brotherhood similarly overlook vampirism. Will this be the same with this mod or will we have to hide it from even them? It seems a little ridiculous to have to use up blood to hide from people who are also evil. Just a thought lol. Link to comment Share on other sites More sharing options...
WarRatsG Posted October 23, 2011 Share Posted October 23, 2011 I didnt know that the thieves guild didnt mind vampires. They will probably act in the exact same way as if you were using vanilla vampirism.As for Dark Club, we should be compatible, depending on how it works. Basically, how someone reacts without this mod is how they will react with this mod. Link to comment Share on other sites More sharing options...
dabigone Posted October 23, 2011 Share Posted October 23, 2011 Cool lol, and yeah, most of the members have a low enough responsibility score that they don't care unless you're at full vampirism, and some not even then. Also, I finally got done reading all the other posts on this thread, so I apologize if I've repeated anything in my posts. But on a bright note, I'm trying to learn the construction set now, so hopefully soon I'll be able to help with simple things at least if you still need it :biggrin: Link to comment Share on other sites More sharing options...
dabigone Posted October 24, 2011 Share Posted October 24, 2011 (edited) I've been experimenting playing Vampires the Masquerade: Bloodlines, and I played the original Terran Vampires mod, though I didn't try many different clans in the original, and I was just wondering. Have you made the Connoisseurs any less sucky in combat? Like I said, I never played them in the original mod, but I just tried them in VMB and they really suck in combat lol. P.S. I know they're supposed to be "lovers not fighters," but they need to be able to survive. Even Aphrodite could defend herself if need be. Edited October 24, 2011 by dabigone Link to comment Share on other sites More sharing options...
WarRatsG Posted October 24, 2011 Share Posted October 24, 2011 Dont worry - we are trying to give every clan its own advantage and disadvantage. ;) Link to comment Share on other sites More sharing options...
refthy Posted October 25, 2011 Share Posted October 25, 2011 I've been experimenting playing Vampires the Masquerade: Bloodlines, and I played the original Terran Vampires mod, though I didn't try many different clans in the original, and I was just wondering. Have you made the Connoisseurs any less sucky in combat? Like I said, I never played them in the original mod, but I just tried them in VMB and they really suck in combat lol. P.S. I know they're supposed to be "lovers not fighters," but they need to be able to survive. Even Aphrodite could defend herself if need be. As far as I can remember VMB - ranged-oriented torri with maxed auspex, celerity & presence was pretty good in combat Link to comment Share on other sites More sharing options...
dabigone Posted October 25, 2011 Share Posted October 25, 2011 I've been experimenting playing Vampires the Masquerade: Bloodlines, and I played the original Terran Vampires mod, though I didn't try many different clans in the original, and I was just wondering. Have you made the Connoisseurs any less sucky in combat? Like I said, I never played them in the original mod, but I just tried them in VMB and they really suck in combat lol. P.S. I know they're supposed to be "lovers not fighters," but they need to be able to survive. Even Aphrodite could defend herself if need be. As far as I can remember VMB - ranged-oriented torri with maxed auspex, celerity & presence was pretty good in combat Well I'm only a few levels in, I'm trying to play a little with each clan even though Gangrel is my favorite. I've got one level in auspex and the range is so horrible on it that I could already see the people it was showing, and close enough by then that they were trying to kill me. As for celerity and presence, I'm not sure about later levels, but from what I've seen in the first few is that the bonuses are barely noticeable. That sucks because I do like the concept of the clan. Maybe I'll try playing them more later on to see if they improve. Link to comment Share on other sites More sharing options...
ahotbanana Posted October 25, 2011 Share Posted October 25, 2011 Is this mod going to require OBSE? I'm guessing it will, but thought I'd ask before spending ages getting it to work. For some reason it doesn't like... something... Link to comment Share on other sites More sharing options...
WarRatsG Posted October 26, 2011 Share Posted October 26, 2011 This mod will definitely require OBSE, although getting it to work shouldnt be that much of a problem. By that I mean the both the mod and OBSE ;) If you have difficulty installing OBSE, I recommend you ask on the forums to try and see if someone knows why. Link to comment Share on other sites More sharing options...
dabigone Posted October 26, 2011 Share Posted October 26, 2011 Good thing I've already got OBSE lol. You know what's sad though? I'm counting down till Skyrim, but only because that means this mod will be out :dance: Link to comment Share on other sites More sharing options...
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