Jump to content

Terran Vampires REVIVED


Urko

Recommended Posts

  • Replies 929
  • Created
  • Last Reply

Top Posters In This Topic

but if i understand right at the end i can have all power at max level

 

If by "Max level" you mean your character's actual level (where you boost attributes like strength or agility), then fear not - that has been thrown out.

Blood Potency is now gained in a variety of ways; levelling is not one of them.

 

To gain blood potency, you can...

 

- survive for a day.

- fully drain a sleeping victim.

- Convert high amounts of blood power into one Blood Potency.

- Buy it from the Blood Merchants for large amounts of gold.

 

 

I did some quick calculations and found that with the current system for buying powers, it would require a total of 920 Blood Potency to buy all powers. This is may be less depending on your starting powers.

Edited by WarRatsG
Link to comment
Share on other sites

Btw the Terran vampire "disease" is still independent of the normal one, right?

 

Correct.

 

I've tried to maintain the technical compatibility of Terran Vampires wherever I can, however I cannot be certain how other mods work. I found the original worked very well with mods such as Unholy Darkness and Blood is Everything, so hopefully it will continue to work.

To show you just how much work has been put into compatibility, I don't touch the "Vampire Script" that is used by many other mods, I also avoid changing something called PCVampire, which affects how NPCs react to you. I created my own variable because almost all vampire mods use it. I even created an entirely new way to feed on sleeping targets while keeping all of the core scripting elements needed for other mods.

 

It's also been suggested to me that I create a separate patch to allow further compatibility if needed, although I'm sure that when you start this mod, all other vampire mods will be forgotten ;)

Link to comment
Share on other sites

Btw the Terran vampire "disease" is still independent of the normal one, right?

 

Correct.

 

I've tried to maintain the technical compatibility of Terran Vampires wherever I can, however I cannot be certain how other mods work. I found the original worked very well with mods such as Unholy Darkness and Blood is Everything, so hopefully it will continue to work.

To show you just how much work has been put into compatibility, I don't touch the "Vampire Script" that is used by many other mods, I also avoid changing something called PCVampire, which affects how NPCs react to you. I created my own variable because almost all vampire mods use it. I even created an entirely new way to feed on sleeping targets while keeping all of the core scripting elements needed for other mods.

 

It's also been suggested to me that I create a separate patch to allow further compatibility if needed, although I'm sure that when you start this mod, all other vampire mods will be forgotten ;)

nice!

thanx a lot!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...