WarRatsG Posted December 15, 2011 Share Posted December 15, 2011 I think I've mentioned before that in addition to a clan's power specialities, each one will have it's own advantage/disadvantage. I'm uncertain what advantages/disadvantages to give these two clans. Recluses need an advantage, while Regents need both (although I've already suggested a possible one for the future). Recluses Specialities Blood Domination (1) Malleable Flesh (2) Clan Disadvantage All vampires benefit from slumber in a coffin, however Recluses require at least six hours of sleep in a coffin every day, otherwise they begin to suffer penalties. Implementation: If a Recluse doesn’t sleep in a coffin (beds don’t count) for the required amount of time, then a random attribute is decreased by ten. All damage caused by neglecting coffin usage is restored after sleeping in a coffin for six hours. ===================================================================================================================RegentsSpecialities Mental Domination (1) Psychic Radiance (2) Clan Advantage < I was thinking something to do with thralls and vampires you turn, but let me know what else you think > =================================================================================================================== Link to comment Share on other sites More sharing options...
JinKanzaki Posted December 15, 2011 Share Posted December 15, 2011 I think I've mentioned before that in addition to a clan's power specialities, each one will have it's own advantage/disadvantage. I'm uncertain what advantages/disadvantages to give these two clans. Recluses need an advantage, while Regents need both (although I've already suggested a possible one for the future). Recluses Specialities Blood Domination (1) Malleable Flesh (2) Clan Disadvantage All vampires benefit from slumber in a coffin, however Recluses require at least six hours of sleep in a coffin every day, otherwise they begin to suffer penalties. Implementation: If a Recluse doesn’t sleep in a coffin (beds don’t count) for the required amount of time, then a random attribute is decreased by ten. All damage caused by neglecting coffin usage is restored after sleeping in a coffin for six hours. that's pretty heavy though, but iirc it was the same in the original^^ Link to comment Share on other sites More sharing options...
WarRatsG Posted December 15, 2011 Share Posted December 15, 2011 iirc it was the same in the original^^ Not quite, but I think it was planned. Besides, it probably won't have too much of an effect until you let it build up. Plus, you will be looking to spend your days in a coffin anyway. Link to comment Share on other sites More sharing options...
dabigone Posted December 15, 2011 Share Posted December 15, 2011 For the Recluses advantage, you could give them a Dracula-esque charm, maybe by giving them an automatic bonus to everyone's attitude towards them. Or you could start them out automatically with a rank or two in Malleable Flesh and/or give them extra physical bonuses. As for the Regents, maybe let them have more thralls, or give their thralls bonuses. Or even give the Regents themselves bonuses to their stats based on how many people are around them that they can psychicly leech off of. Then the disadvantage could be that they can't feed from beggars, bandits, and their ilk due to their "noble blood". Link to comment Share on other sites More sharing options...
dabigone Posted December 15, 2011 Share Posted December 15, 2011 Or maybe give the Recluses a greater power that allows them once a day to teleport back to the location of their coffin to escape danger. Hopefully my babbling has helped a little lol :sweat: Link to comment Share on other sites More sharing options...
JinKanzaki Posted December 15, 2011 Share Posted December 15, 2011 iirc it was the same in the original^^ Not quite, but I think it was planned. Besides, it probably won't have too much of an effect until you let it build up. Plus, you will be looking to spend your days in a coffin anyway.really? i couldn't play that faction last time since i was member of the Dark Brotherhood so i wasn't sure Link to comment Share on other sites More sharing options...
WarRatsG Posted December 15, 2011 Share Posted December 15, 2011 For the Recluses advantage, you could start them out automatically with a rank or two in Malleable Flesh. Done already as a speciality :) As for the Regents, maybe let them have more thralls, or give their thralls bonuses. Or even give the Regents themselves bonuses to their stats based on how many people are around them that they can psychicly leech off of. Then the disadvantage could be that they can't feed from beggars, bandits, and their ilk due to their "noble blood". The idea I had was that they could control more thralls at a time and/or control them with less blood, so I think we are on the same wavelength for that.As for the "noble blood", I think that may make playing as a Regent much more difficult than most other clans. It's been suggested to me a few times, so maybe I should take the hint ;) really? i couldn't play that faction last time since i was member of the Dark Brotherhood so i wasn't sure Yeah, they didn't have an advantage or disadvantage besides their specialities. Or maybe give the Recluses a greater power that allows them once a day to teleport back to the location of their coffin to escape danger. I like this one :) Keep em coming ;) Link to comment Share on other sites More sharing options...
BeingShotAt Posted December 15, 2011 Share Posted December 15, 2011 (edited) Correct me if I'm wrong, but this mod sounds like it's going to be a vastly improved version of Blood is Everything, if so, then cheers to you guys It sounds like this will be one of the few truly worthwhile vampire mods out there Edited December 15, 2011 by BeingShotAt Link to comment Share on other sites More sharing options...
kendrafelishia Posted December 16, 2011 Share Posted December 16, 2011 (edited) I like the disadvantage for the Regents.. I think being unable to feed on beggars and such is a good idea, and getting sick if they do. I think a good advantage for The Regents could be able to make money or whatever was needed easier, better able to talk to people... something with mercantile, I don't know maybe easier for them to get blood and such. There are quite a few possibilities. For Recluses I like what you already have. Edited December 16, 2011 by kendrafelishia Link to comment Share on other sites More sharing options...
dabigone Posted December 16, 2011 Share Posted December 16, 2011 As for the Regents, maybe let them have more thralls, or give their thralls bonuses. Or even give the Regents themselves bonuses to their stats based on how many people are around them that they can psychicly leech off of. Then the disadvantage could be that they can't feed from beggars, bandits, and their ilk due to their "noble blood". The idea I had was that they could control more thralls at a time and/or control them with less blood, so I think we are on the same wavelength for that.As for the "noble blood", I think that may make playing as a Regent much more difficult than most other clans. It's been suggested to me a few times, so maybe I should take the hint ;) I didn't mean that they could only feed from the rulers of the city, because that would make it too difficult. But having to return to town each feeding and not feed on bandits, plus having to sneak into a house or charm its owner in order to feed I think would add a little variety and challenge without being too hard. Maybe another advantage though could be allowing the Regents to create gold from their blood, for large amounts of course. That would fit in as well with them being of (or at least thinking they are) of the vampire "royal caste." Or maybe give the Recluses a greater power that allows them once a day to teleport back to the location of their coffin to escape danger. I like this one :) Thank you, I was quite proud of that idea lol :biggrin: Link to comment Share on other sites More sharing options...
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