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Terran Vampires REVIVED


Urko

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u do realize that every email i get is like a little death for me because it reminds me that it's still not finished...

 

Yeah I get something similar. If I had the time, this would have been done months ago. For example, this week alone I have been doing training every day for a team competition on Sunday. Thats from about 6pm until 10pm. It doesnt leave much time for anything else :/

 

It makes me annoyed that I only got on the squad when I commited myself to a mod ;D

Lol yeah, sadly it's always like this in one way or another, i think that's normal for everyone^^

Edited by JinKanzaki
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Lol yeah, sadly it's always like this in one way or another, i think that's normal for everyone^^

Its why I have been trying to get new devs since day one. Very few people have applied, even fewer actually help :/

 

 

Been doing a lot of work since I came back. Shifting spells between schools, creating a retroactive, ultra-compatible system for the sun's thirst effect and refining the feeding system. Now, every person contains 100 blood power, without exception - although certain vampire powers will allow you to take more.

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You should be able to make an small army of vampires and thralls, and maybe later get an big one and conquer the vampire society.

For purely role-playing reasons I would say that was a cool idea, but it would be difficult I would think to implement into the game without it being game-breaking. Having that many followers would make most fights, including the main quest, just too easy. If you were limited to having one or at most two follow you at a time though, with the rest being in your "standing army," then maybe it could work.

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The council controls thralling rights, to prevent military takeovers from thrall armies. It hasnt stopped some people...

 

My intention is to make thralls much more useful off the battlefield. I dont want to make them glorified CM partners. They are useful for a vampires integration into cities, especially for older vampires who need much more blood.

Acolytes are more like followers, only Im hoping to find a decent use for them off the battlefield. Maybe when they are strong enough, they can go out and try to spread your influence. Im not sure what more influence will do just yet.

 

In essence, you will be able to control a decent number of thralls, and a small number of acolytes. Whether I can find a decent way to allow the player to breach the limit is to be seen - as you may know, I hate making anything impossible, so I just make the rules hard to break.

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Ive altered the savants insanity a little bit. Instead of just losing points in an attribute for a short time, Ive made specific disorders with their own effects. For example, "mania" greatly adds to their speed, agility and strength along with personality, but reduces their intelligence and willpower. "depression" does the opposite.

 

So, perhaps some of you could offer suggestions as to what other conditions they could have. They dont have to affect stats - schizophrenia might make an evil clone attack you or something.

 

Some ideas for disorders:

 

Synaesthesia mixes up your senses. You can "taste" what you see, or "smell" what you hear.

 

Schizophrenia is when you get the "voices in your head". Common symptoms include hallucinations and paranoia.

 

Fibromyalgia is thought to originate from the brain. It literally means "muscle pain".

 

Autism makes the individual a little bit more awkward socially. It may make them better at maths and similar subjects.

 

Ill add more if I think of any. I look forward to hearing suggestions :)

Edited by WarRatsG
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