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Debug.Notification not working for me (but works on another machine).


mazz0

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So, I've created a simple test script:

 

Scriptname MyFirstScript extends ObjectReference

 

Event OnActivate(ObjectReference akActionRef)

Debug.Notification("You've picked me up")

EndEvent

 

Which we've linked to in a weapon. It works fine for my brother, but when I use it (same script, same esp) nothing appears. Is it possible I have debug notifications disabled somehow?

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  • 2 weeks later...

I've deleted all local content and redownloaded from Steam, then installed the mod, but I still get nothing whereas for my brother it works.

 

Anybody any ideas?

Edited by mazz0
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Ah, it's not just the notification not appearing - I added a strength mod to the script and that's not being applied either, but the rest of the mod works (custom items and their instances placed in the world appear). Can anybody think of a reason the script would work on one computer/account and not on another?
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