ETSubmariner Posted May 10, 2016 Share Posted May 10, 2016 Hello mod authors, First mod suggestion: All aggressive sentients you trap for the Wasteland Workshop arena are intimidated into being non-aggressive toward you and settlers (when we are spectators specifically) when released from their cage by the player having that perk; perhaps a check that the player has a perk would suffice? This mod would fix that piece of this vanilla arena implementation where your trapped villain would stop trying to kill you and concentrate on the fight you arranged. The beta emitter works only on creatures, so this would make that perk more useful and cover sentients. Second mod suggestion: An addicted player will randomly take a detrimental chem (of any kind or specific to their addiction) if available in their inventory based on some set timeframe--immersion mod thing. Link to comment Share on other sites More sharing options...
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