GrumpyTanky Posted May 11, 2016 Share Posted May 11, 2016 Hello fine gents, and ladies... I've run into a problem with the CK and cant find any info on it... I'm trying to add new materials to the Army Fatigues (for now) and can not for the life of me get it to work in game... Heres a bunch of pics of where I am thus far... http://i1322.photobucket.com/albums/u574/VonLuck/Basics_zpsx5oftel7.png ABOVE: Is the main set-up http://i1322.photobucket.com/albums/u574/VonLuck/Armour%20Addon_zpsmdw5gb0a.png ABOVE: Armour Addon http://i1322.photobucket.com/albums/u574/VonLuck/Armour_zpsum3bwn6t.png ABOVE: Armour http://i1322.photobucket.com/albums/u574/VonLuck/Material%20Swap_zpskb4hmeha.png ABOVE: Material Swap http://i1322.photobucket.com/albums/u574/VonLuck/Misc%20Item_zpssvhff5up.png ABOVE: Misc Item (for mod box in pipboy) http://i1322.photobucket.com/albums/u574/VonLuck/AP%20Keyword_zpsfqjs8gkr.png ABOVE: Keyword (Attach Point) http://i1322.photobucket.com/albums/u574/VonLuck/MA%20Keyword_zpssunscg54.png ABOVE: Keyword (Mod Association) http://i1322.photobucket.com/albums/u574/VonLuck/Constructible%20Object_zpsu4mbktx9.png ABOVE: Constructible Object http://i1322.photobucket.com/albums/u574/VonLuck/Object%20Mod_zpsfry1meik.png ABOVE: Finally the Object Mod (OMOD)... I feel like its somewhere in the OMOD... But, I also feel like I've missed a completely different part telling the armour bench that it can construct this thing... I'm trying to have unique constructible names much like the NCR mods, easy to find... IE, "Change Camouflage Scheme" and then once you open that then "Fallshirmjaeger, Pea Pod," ETC... But, I can't even get it to show up in the armour bench when editing the ingame existing Army Fatigues... Any help would be massively appreciated... Because I'm stumped... For now... Skyrim was miles easier to add new models and textures... This seems a lot more complicated... Nevertheless... Thanks again for any help... Link to comment Share on other sites More sharing options...
GrumpyTanky Posted May 12, 2016 Author Share Posted May 12, 2016 There's no way we are all stumped... Any help would be massive... Would like to just get this finished and out to the nexus... ;( Link to comment Share on other sites More sharing options...
seekingthesun Posted May 12, 2016 Share Posted May 12, 2016 Can you explain what you did to prepare this? Did you make up custom materials .bgsm file or duplicate and just change the paths of textures? Did you format the textures as .dds files? Are their paths correct? Also what are you trying to do? Does it work in nifskope? What about the preview window? Link to comment Share on other sites More sharing options...
GrumpyTanky Posted May 14, 2016 Author Share Posted May 14, 2016 Basically, I'm trying to have it so the army fatigues camouflage can be changed at an armour bench... I've got the .dds' sorted... and the materials too... I mostly just cant get anything to show up in the armour bench... If I can get that far, as in, I take a set of Army Fatigues to a bench and it says 'Add-ons', then in that option there's my sub-options to 'Change Scheme', then you choose the scheme and it applies the new texture to the existing model... I can work from there... figuring out the file paths, if there are any errors... I'm just stumped on getting the options to edit materials in-game at the bench... Tore apart a couple of mods that work... and even after copying em a bit, things aren't showing up... Thus I must have missed something... Cheers! Link to comment Share on other sites More sharing options...
GrumpyTanky Posted May 15, 2016 Author Share Posted May 15, 2016 Okay... I've gotta be a mega mong or some sh*t... I still for the life of me can't even get the materials to swap... Is there a tutorial somewhere? I've torn apart several mods... and still can't figure out how to tell the 'armor' to use the new textures... Is there an option in the CK headers? I can get a new model in game with all new names etc... as easy as skyrim, but forcing the model to use the new texture is not happening... Sooooooo... Frustrated... Link to comment Share on other sites More sharing options...
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