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Starting in a new place... WITH A NEW MENU


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One: How can I have another option in the menu that starts the player in another place in the game... (I have an "X" marker there)

 

 

Two: How can I have this option appear only after a certain quest is completed... And after this quest is completed... It automatically reloads to the game menu... But the title becomes diffirent.... (ill make my own title if i have too)

 

 

If you can help me thankyou so much... and ill give u a cookie if u teach me how to make a new background after u complete the quest to :D....

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One: How can I have another option in the menu that starts the player in another place in the game... (I have an "X" marker there)

 

 

Two: How can I have this option appear only after a certain quest is completed... And after this quest is completed... It automatically reloads to the game menu... But the title becomes diffirent.... (ill make my own title if i have too)

 

 

If you can help me thankyou so much... and ill give u a cookie if u teach me how to make a new background after u complete the quest to :D....

 

I have no earthly idea what you're asking. Do you mind elaborating?

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I think he means that he has created a custom start for the player, but he wants this option to only be available after the player has cleared a certain quest in their current game.

 

Also, I don't think that's possible.

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I think it might be possible using SetModLocalData, to register when the quest is completed. Then either use mqInsertXML to get the extra option into the start menu; or give the player some kind of message-with-option box that appears as soon as they start the new game. I'd guess that the second option would be easier. Either way, you should check out the various other 'alternative start' mods, to see how they intercepted the vanilla game start.
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