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Help with modded items edition in GECK


Erethon

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Hi folks

 

I just wanna make simple changes, like make some armor lighter (vanilla) and add effects for items from the mods I got.

I didn't understand the "active file" quite well, so I think better explain what I've done.

 

I got a mod, let's say, "Bags" with add new items with effects (increased carry). Then I want to add these effects to the bags from another mod I got, with bags without effects. I also tried to create a new effect for the effectless bags in "Object Effects", but it only create a new plugin, which I load and doesn't add the desired effect.

I also tried to lower some of the Vanilla's armor weight, but changes don't work too.

 

Any idea in what I'm doing wrong? It can't be that hard, but 'tis my first time using GECK and I could only find a thread where the guy with the same problem recieve only tutorials of "how to create a new item, how to duplicate item, etc". I don't wanna be rude, but I'm not looking for these, I simply wanna add the effects and lower some armor's weight.

 

Thanks in advance, and sorry if I 'twas not the appropriate place for this post.

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I'd learn how to use FNVEdit, as it makes changes like this even more trivial than the Toolset does. If you use it, you can modify item weights simply by copying the items you want to change as overrides into a new file, setting a new weight, and then loading the new plugin at the bottom of you load order. Adding effects is easy by loading the mod you want to patch and the mod you want to take changes from and using the Compare Selected Items function to copy effects from one item to the other.
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Solid advice, thanks for the tip Northwolf, I was always a bit afraid to try that out. Does the copy as new record work without linking the original as a master? And also have you had any issues doing this to existing mods?

 

I'm trying to compile my mod list a bit.

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Yes, the Copy As New Record was made to basically port over content without needing to add something as a master file. I have had issues, though, with Copy As New Record breaking references for me if I do a deep copy (i.e. I'm copying an entire mod, but I'll find the containers in the mod suddenly have broken references to equipment since the equipment Form IDs changed).

 

You might not experience this problem, but if you do you can always Copy As Override, change the Form ID and then RFCW change all the referencing records, and then batch change the entire set of new records to refer to the merged mod as their master. Then you have to manually delete the master from the header. It's sort of tedious but the only workaround I know of.

Edited by NorthWolf
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