BlackRoseOfThorns Posted May 12, 2016 Share Posted May 12, 2016 Well, I've come to the first couple issues... First, I have the Custom Kellogg armor mod, and when I craft it at the chem station, it basically locks the game into that menu and I can't get out of it...can't even craft something else, I'm stuck right there and either load a save or close the game. Second, I also have the Rebel armor mod, and I can craft that just fine but when I put it all on I turn invisible... I tried to reinstall both, but no dice. I guess maybe they need updated for the new patch? Have you checked your fallout4.ini's after updating the game? Resseting tweak for archive invalidation or not using the latest method would do that to your game. [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=(leave it blank ^ ) Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted May 12, 2016 Share Posted May 12, 2016 Well, the AP and carry weight are safe, and indeed they get recalculated if you use setav, but the love of Thor, please DON'T ever use forceav on your stats. On the other hand, why not use modav? Unlike forceav, you can always revert a modav later. Seems to me like there's something to be said for playing it safe unless you're 100% sure. And on the third hand, personally I don't really like to mod the action points themselves. Being able to shoot 12 times in one turn kinda breaks my suspension of disbelief. Personally I mod the ap regen rate or regen rate multiplier, if at all. (I must confess I kinda like playing turn based at times, like in ye olde days. I often get nostalgic about the old times, kinda like Skinny Malone :wink: ) "player.modav 359 900" should raise the ap regen multiplier from 100 to 1000, so, you know, 10 times. Or you can adjust the number to your liking. Yeah, I use it most for sprinting. It is a bit of a cheat in VATS, but I really don't use VATS that much on this game, not nearly as much as in previous games. I recommend using it as little as possible because it is prone to causing the game to freeze. :( Link to comment Share on other sites More sharing options...
Moraelin Posted May 12, 2016 Share Posted May 12, 2016 Weird. As I was saying, I occasionally used ONLY VATS, and it never froze my game. I would strongly suggest checking your mods, if that happens to you. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) Well, I've come to the first couple issues... First, I have the Custom Kellogg armor mod, and when I craft it at the chem station, it basically locks the game into that menu and I can't get out of it...can't even craft something else, I'm stuck right there and either load a save or close the game. Second, I also have the Rebel armor mod, and I can craft that just fine but when I put it all on I turn invisible... I tried to reinstall both, but no dice. I guess maybe they need updated for the new patch? Have you checked your fallout4.ini's after updating the game? Resseting tweak for archive invalidation or not using the latest method would do that to your game. [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=(leave it blank ^ ) Nope that's the first I've seen of this method. I tried the latest method that Gopher has listed but it's the old way and my game wouldn't start with that in my ini. I'll give this one a try, hopefully that fixed it. Yep, that did it. Thanks for that! Edited May 12, 2016 by Evil D Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted May 12, 2016 Share Posted May 12, 2016 Yep, that did it. Thanks for that! Np :wink: Link to comment Share on other sites More sharing options...
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