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bencebence

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Hey everybody!

I'd need some help.

I placed an animation into my script: "player.PlayGroup AttackRight 1"

And my question would be: How to reset animation after it's done? Becauase now if I use the script, the animation goes once, then I freeze in place, and can't do anything.

Thanks in advance,

bencebence

 

PS: Also please answer my other question: http://www.thenexusforums.com/index.php?/topic/410553-landscape-lod/

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Hey everybody!

I'd need some help.

I placed an animation into my script: "player.PlayGroup AttackRight 1"

And my question would be: How to reset animation after it's done? Becauase now if I use the script, the animation goes once, then I freeze in place, and can't do anything.

Thanks in advance,

bencebence

 

PS: Also please answer my other question: http://www.thenexusforums.com/index.php?/topic/410553-landscape-lod/

 

is it maybe as simple as something like Stop Animation? I'm no scripter, but this is what common sense lead me to believe

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I want to use it for smithing.

You have to activate the anvil while wearing a hammer, then select what you want to smith and if you're done, it'll remove the bars and give you a weapon/armor you've chosen. This part is ready. I wanted to add sound, it's done also. Then I added this animation, so it seems like you're really hitting the anvil. (just once)

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Glad it works for you. But I'm suspicious. I'm using playgroup for testing purposes, and I had all kinds of trouble trying to call it within a script.

 

So if you further run into problems, I recommend that you change the animation into a Specialdle (by changing the NiControllerSequence name with NifSkope into something like "specialIdle_hammer", and then define this with CS in Gameplay -> Idle Animations).

 

Or, if you want something more realistic: there are 2 Animated Objects (hammer and clamp) together with the corresponding animation available in Shivering Isles.

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