bencebence Posted July 22, 2011 Share Posted July 22, 2011 Hey everybody!I'd need some help.I placed an animation into my script: "player.PlayGroup AttackRight 1"And my question would be: How to reset animation after it's done? Becauase now if I use the script, the animation goes once, then I freeze in place, and can't do anything.Thanks in advance,bencebence PS: Also please answer my other question: http://www.thenexusforums.com/index.php?/topic/410553-landscape-lod/ Link to comment Share on other sites More sharing options...
DingerDan Posted July 22, 2011 Share Posted July 22, 2011 Hey everybody!I'd need some help.I placed an animation into my script: "player.PlayGroup AttackRight 1"And my question would be: How to reset animation after it's done? Becauase now if I use the script, the animation goes once, then I freeze in place, and can't do anything.Thanks in advance,bencebence PS: Also please answer my other question: http://www.thenexusforums.com/index.php?/topic/410553-landscape-lod/ is it maybe as simple as something like Stop Animation? I'm no scripter, but this is what common sense lead me to believe Link to comment Share on other sites More sharing options...
bencebence Posted July 22, 2011 Author Share Posted July 22, 2011 I didn't find anything like that. There must be something like this, because how does those animation mods work? Do they use a quest or a script? If a script, please tell me :happy: Link to comment Share on other sites More sharing options...
fore Posted July 22, 2011 Share Posted July 22, 2011 Playgroup is not very reliable. "Playgoup idle 1" can fix that. See PlayGroup EDIT: animation mods very seldom work with playgroup. Actually I only know one. What do you want to achieve? Link to comment Share on other sites More sharing options...
bencebence Posted July 22, 2011 Author Share Posted July 22, 2011 I want to use it for smithing.You have to activate the anvil while wearing a hammer, then select what you want to smith and if you're done, it'll remove the bars and give you a weapon/armor you've chosen. This part is ready. I wanted to add sound, it's done also. Then I added this animation, so it seems like you're really hitting the anvil. (just once) Link to comment Share on other sites More sharing options...
bencebence Posted July 22, 2011 Author Share Posted July 22, 2011 Thanks man! You've solved my problem, now it works like charm. Kudos for you! Link to comment Share on other sites More sharing options...
fore Posted July 22, 2011 Share Posted July 22, 2011 Glad it works for you. But I'm suspicious. I'm using playgroup for testing purposes, and I had all kinds of trouble trying to call it within a script. So if you further run into problems, I recommend that you change the animation into a Specialdle (by changing the NiControllerSequence name with NifSkope into something like "specialIdle_hammer", and then define this with CS in Gameplay -> Idle Animations). Or, if you want something more realistic: there are 2 Animated Objects (hammer and clamp) together with the corresponding animation available in Shivering Isles. Link to comment Share on other sites More sharing options...
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